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Searched refs:fArrayPtrsDirty (Results 1 – 4 of 4) sorted by relevance

/external/skia/gpu/src/
DGrGpuGLFixed.cpp282 bool allOffsetsChange = fHWGeometryState.fArrayPtrsDirty || in setupGeometry()
332 fHWGeometryState.fArrayPtrsDirty = false; in setupGeometry()
DGrGpuGL.h40 bool fArrayPtrsDirty; member
DGrGpuGL.cpp563 fHWGeometryState.fArrayPtrsDirty = true; in resetContext()
1100 fHWGeometryState.fArrayPtrsDirty = true; in onCreateVertexBuffer()
1870 fHWGeometryState.fArrayPtrsDirty = true; in notifyVertexBufferBind()
1879 fHWGeometryState.fArrayPtrsDirty = true; in notifyVertexBufferDelete()
2039 fHWGeometryState.fArrayPtrsDirty = true; in setBuffers()
DGrGpuGLShaders.cpp646 bool allOffsetsChange = fHWGeometryState.fArrayPtrsDirty || in setupGeometry()
699 fHWGeometryState.fArrayPtrsDirty = false; in setupGeometry()