Searched refs:fDecodedSuccessfully (Results 1 – 2 of 2) sorted by relevance
33 SkDisplayMovie::SkDisplayMovie() : fDecodedSuccessfully(false), fLoaded(false), fMovieBuilt(false) { in SkDisplayMovie()48 fDecodedSuccessfully = fMovie.fMaker->decodeURI(src.c_str()); in buildMovie()49 if (fDecodedSuccessfully == false) { in buildMovie()83 if (fDecodedSuccessfully == false) in draw()113 if (fDecodedSuccessfully == false) in enable()
50 SkBool8 fDecodedSuccessfully; variable