Searched refs:fDirtyFlags (Results 1 – 4 of 4) sorted by relevance
153 if (fDirtyFlags.fRenderTargetChanged) { in flushGraphicsState()211 if (((1 << s) & fDirtyFlags.fTextureChangedMask) || in flushGraphicsState()
59 } fDirtyFlags; variable
353 if (((1 << s) & fDirtyFlags.fTextureChangedMask) || in flushTextureDomain()392 (((1 << s) & fDirtyFlags.fTextureChangedMask) || in flushTextureMatrix()550 if (fDirtyFlags.fRenderTargetChanged) { in flushGraphicsState()
1317 fDirtyFlags.fRenderTargetChanged = true; in flushRenderTarget()1797 fDirtyFlags.fTextureChangedMask |= (1 << s); in flushGLStateCommon()2009 Gr_bzero(&fDirtyFlags, sizeof(fDirtyFlags)); in resetDirtyFlags()