Searched refs:fHWAAState (Results 1 – 2 of 2) sorted by relevance
518 fHWAAState.fMSAAEnabled = false; in resetContext()519 fHWAAState.fSmoothLineEnabled = false; in resetContext()1647 if (!fHWAAState.fSmoothLineEnabled && smooth) { in flushAAState()1649 fHWAAState.fSmoothLineEnabled = true; in flushAAState()1650 } else if (fHWAAState.fSmoothLineEnabled && !smooth) { in flushAAState()1652 fHWAAState.fSmoothLineEnabled = false; in flushAAState()1655 fHWAAState.fMSAAEnabled) { in flushAAState()1657 fHWAAState.fMSAAEnabled = false; in flushAAState()1661 fHWAAState.fMSAAEnabled) { in flushAAState()1662 if (fHWAAState.fMSAAEnabled) { in flushAAState()[all …]
46 } fHWAAState; variable