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Searched refs:fHWAAState (Results 1 – 2 of 2) sorted by relevance

/external/skia/gpu/src/
DGrGpuGL.cpp518 fHWAAState.fMSAAEnabled = false; in resetContext()
519 fHWAAState.fSmoothLineEnabled = false; in resetContext()
1647 if (!fHWAAState.fSmoothLineEnabled && smooth) { in flushAAState()
1649 fHWAAState.fSmoothLineEnabled = true; in flushAAState()
1650 } else if (fHWAAState.fSmoothLineEnabled && !smooth) { in flushAAState()
1652 fHWAAState.fSmoothLineEnabled = false; in flushAAState()
1655 fHWAAState.fMSAAEnabled) { in flushAAState()
1657 fHWAAState.fMSAAEnabled = false; in flushAAState()
1661 fHWAAState.fMSAAEnabled) { in flushAAState()
1662 if (fHWAAState.fMSAAEnabled) { in flushAAState()
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DGrGpuGL.h46 } fHWAAState; variable