Searched refs:fLoaded (Results 1 – 4 of 4) sorted by relevance
33 SkDisplayMovie::SkDisplayMovie() : fDecodedSuccessfully(false), fLoaded(false), fMovieBuilt(false) { in SkDisplayMovie()76 if (fLoaded == false) in doEvent()85 if (fLoaded == false) in draw()118 fLoaded = true; in enable()119 movieMaker->fLoaded = true; in enable()
35 return fLoaded && fMovie.doEvent(evt); in doEvent()51 SkBool8 fLoaded; variable
42 fFirstScriptError(false), fLoaded(false), fIDs(256), fAnimator(animator) in SkAnimateMaker()180 return (!fInMovie || fLoaded) && fAnimator->doEvent(event); in doEvent()
151 SkBool8 fLoaded; variable