Searched refs:fSaveCount (Results 1 – 4 of 4) sorted by relevance
14 int fSaveCount; member19 fSaveCount = saveCount; in Rec()25 fSaveCount = saveCount; in Rec()31 if (fSaveCount != b.fSaveCount || fOp != b.fOp || fState != b.fState) { in operator ==()59 return fSaveCount == saveCount && in canBeIntersected()66 fSaveCount = 0; in SkClipStack()79 fSaveCount = b.fSaveCount; in operator =()91 if (fSaveCount != b.fSaveCount || fDeque.count() != b.fDeque.count()) { in operator ==()114 fSaveCount = 0; in reset()118 fSaveCount += 1; in save()[all …]
290 fSaveCount = canvas->getSaveCount(); in AutoDrawLooper()299 SkASSERT(fCanvas->getSaveCount() == fSaveCount); in ~AutoDrawLooper()316 int fSaveCount; member in AutoDrawLooper
22 int getSaveCount() const { return fSaveCount; } in getSaveCount()78 int fSaveCount; variable
906 fSaveCount = canvas->getSaveCount(); in SkAutoCanvasRestore()912 fCanvas->restoreToCount(fSaveCount); in ~SkAutoCanvasRestore()917 int fSaveCount; variable