Searched refs:fShaderProc16 (Results 1 – 4 of 4) sorted by relevance
197 if (state.fShaderProc16) { in shadeSpan16()198 state.fShaderProc16(state, x, y, dstC, count); in shadeSpan16()
54 ShaderProc16 fShaderProc16; // chooseProcs member
400 fShaderProc16 = NULL; in chooseProcs()520 fShaderProc16 = Clamp_S16_D16_filter_DX_shaderproc; in chooseProcs()523 fShaderProc16 = Repeat_S16_D16_filter_DX_shaderproc; in chooseProcs()
218 fShaderProc16 = NULL; in platformProcs()