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Searched refs:fShaderProc32 (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/core/
DSkBitmapProcShader.cpp153 if (state.fShaderProc32) { in shadeSpan()
154 state.fShaderProc32(state, x, y, dstC, count); in shadeSpan()
DSkBitmapProcState.h53 ShaderProc32 fShaderProc32; // chooseProcs member
DSkBitmapProcState.cpp399 fShaderProc32 = NULL; in chooseProcs()
526 fShaderProc32 = Clamp_SI8_opaque_D32_filter_DX_shaderproc; in chooseProcs()
/external/skia/src/opts/
DSkBitmapProcState_opts_arm.cpp223 fShaderProc32 = NULL; in platformProcs()