Searched refs:fStartY (Results 1 – 4 of 4) sorted by relevance
54 rec->fStartY = rec->fPrevY = rec->fLastY = y; in appendNewRec()147 float dy = rec.fLastY - rec.fStartY; in touchMoved()161 -center(rec0.fStartY, rec1.fStartY)); in touchMoved()212 double dy = rec0.fStartY - rec1.fStartY; in computePinch()
147 rec->fStartY = rec->fPrevY = rec->fLastY = y; in appendNewRec()240 float dy = rec.fLastY - rec.fStartY; in touchMoved()254 -center(rec0.fStartY, rec1.fStartY)); in touchMoved()305 double dy = rec0.fStartY - rec1.fStartY; in computePinch()
32 float fStartX, fStartY; member
48 float fStartX, fStartY; member