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Searched refs:fTextureDomain (Results 1 – 3 of 3) sorted by relevance

/external/skia/gpu/include/
DGrSamplerState.h97 fTextureDomain.setEmpty(); in GrSamplerState()
106 fTextureDomain.setEmpty(); in GrSamplerState()
116 fTextureDomain.setEmpty(); in GrSamplerState()
126 fTextureDomain.setEmpty(); in GrSamplerState()
133 const GrRect& getTextureDomain() const { return fTextureDomain; } in getTextureDomain()
134 bool hasTextureDomain() const {return SkIntToScalar(0) != fTextureDomain.right();} in hasTextureDomain()
159 void setTextureDomain(const GrRect& textureDomain) { fTextureDomain = textureDomain; } in setTextureDomain()
185 fTextureDomain.setEmpty(); in setClampNoFilter()
215 GrRect fTextureDomain; variable
/external/skia/gpu/src/
DGrGLProgram.h246 GrRect fTextureDomain[GrDrawTarget::kNumStages]; variable
DGrGpuGLShaders.cpp354 fProgramData->fTextureDomain[s] != texDom) { in flushTextureDomain()
356 fProgramData->fTextureDomain[s] = texDom; in flushTextureDomain()