Searched refs:fUploadByteCount (Results 1 – 3 of 3) sorted by relevance
152 GrGLenum fUploadByteCount; member180 GrGLenum uploadByteCount() const { return fUploadByteCount; } in uploadByteCount()229 GrGLenum fUploadByteCount; variable
113 fUploadByteCount = textureDesc.fUploadByteCount; in GrGLTexture()172 GR_GL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, fUploadByteCount)); in uploadTextureData()
617 texDesc.fUploadByteCount = GrBytesPerPixel(desc.fConfig); in onCreatePlatformSurface()753 glDesc.fUploadByteCount = GrBytesPerPixel(desc.fFormat); in onCreateTexture()766 rowBytes / glDesc.fUploadByteCount)); in onCreateTexture()769 size_t trimRowBytes = desc.fWidth * glDesc.fUploadByteCount; in onCreateTexture()814 GR_GL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, glDesc.fUploadByteCount)); in onCreateTexture()843 GrAutoSMalloc<128*128> texels(glDesc.fUploadByteCount * maxTexels); in onCreateTexture()845 uint32_t rowSize = desc.fWidth * glDesc.fUploadByteCount; in onCreateTexture()860 uint8_t* edgeTexel = (uint8_t*)srcData + rowSize - glDesc.fUploadByteCount; in onCreateTexture()864 memcpy(extraTexel, edgeTexel, glDesc.fUploadByteCount); in onCreateTexture()865 extraTexel += glDesc.fUploadByteCount; in onCreateTexture()[all …]