Searched refs:frontFacingPointCoord (Results 1 – 4 of 4) sorted by relevance
51 LerpVector4(&a->frontFacingPointCoord, &b->frontFacingPointCoord, in InterpolateVertex()52 x, &v->frontFacingPointCoord); // gl_PointCoord in InterpolateVertex()53 v->frontFacingPointCoord.y = a->frontFacingPointCoord.y; // gl_FrontFacing not interpolated in InterpolateVertex()138 args->bV.frontFacingPointCoord += args->bDx.frontFacingPointCoord; in RasterTrapezoidWorker()139 args->cV.frontFacingPointCoord += args->cDx.frontFacingPointCoord; in RasterTrapezoidWorker()242 bDx.frontFacingPointCoord -= tlv.frontFacingPointCoord; // gl_PointCoord in RasterTrapezoid()243 bDx.frontFacingPointCoord *= yDistInv; in RasterTrapezoid()244 bDx.frontFacingPointCoord.y = VectorComp_t_Zero; // gl_FrontFacing not interpolated in RasterTrapezoid()245 cDx.frontFacingPointCoord -= trv.frontFacingPointCoord; // gl_PointCoord in RasterTrapezoid()246 cDx.frontFacingPointCoord *= yDistInv; in RasterTrapezoid()[all …]
227 vertexDx.frontFacingPointCoord -= start->frontFacingPointCoord; in GGLScanLine()228 vertexDx.frontFacingPointCoord *= div; // gl_PointCoord, only zw in GGLScanLine()229 vertexDx.frontFacingPointCoord.y = 0; // gl_FrontFacing not interpolated in GGLScanLine()
42 Vector4 frontFacingPointCoord; // frag input, gl_FrontFacing gl_PointCoord yzw member
1428 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations()1431 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations()