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Searched refs:frontFacingPointCoord (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Draster.cpp51 LerpVector4(&a->frontFacingPointCoord, &b->frontFacingPointCoord, in InterpolateVertex()
52 x, &v->frontFacingPointCoord); // gl_PointCoord in InterpolateVertex()
53 v->frontFacingPointCoord.y = a->frontFacingPointCoord.y; // gl_FrontFacing not interpolated in InterpolateVertex()
138 args->bV.frontFacingPointCoord += args->bDx.frontFacingPointCoord; in RasterTrapezoidWorker()
139 args->cV.frontFacingPointCoord += args->cDx.frontFacingPointCoord; in RasterTrapezoidWorker()
242 bDx.frontFacingPointCoord -= tlv.frontFacingPointCoord; // gl_PointCoord in RasterTrapezoid()
243 bDx.frontFacingPointCoord *= yDistInv; in RasterTrapezoid()
244 bDx.frontFacingPointCoord.y = VectorComp_t_Zero; // gl_FrontFacing not interpolated in RasterTrapezoid()
245 cDx.frontFacingPointCoord -= trv.frontFacingPointCoord; // gl_PointCoord in RasterTrapezoid()
246 cDx.frontFacingPointCoord *= yDistInv; in RasterTrapezoid()
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Dscanline.cpp227 vertexDx.frontFacingPointCoord -= start->frontFacingPointCoord; in GGLScanLine()
228 vertexDx.frontFacingPointCoord *= div; // gl_PointCoord, only zw in GGLScanLine()
229 vertexDx.frontFacingPointCoord.y = 0; // gl_FrontFacing not interpolated in GGLScanLine()
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h42 Vector4 frontFacingPointCoord; // frag input, gl_FrontFacing gl_PointCoord yzw member
/external/mesa3d/src/glsl/
Dlinker.cpp1428 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations()
1431 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations()