Searched refs:gglCtx (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | llvm_scanline.cpp | 261 Value * GenerateFSBlend(const GGLState * gglCtx, const GGLPixelFormat format, /*const RegDesc * reg… in GenerateFSBlend() argument 267 if (!gglCtx->blendState.enable) { in GenerateFSBlend() 335 Value * constant = constIntVec(builder,gglCtx->blendState.color[0], in GenerateFSBlend() 336 gglCtx->blendState.color[1], in GenerateFSBlend() 337 gglCtx->blendState.color[2], in GenerateFSBlend() 338 gglCtx->blendState.color[3]); in GenerateFSBlend() 348 Value * sf = BlendFactor(gglCtx->blendState.scf, src, dst, in GenerateFSBlend() 351 if (gglCtx->blendState.scf != gglCtx->blendState.saf) { in GenerateFSBlend() 352 Value * sfA = BlendFactor(gglCtx->blendState.saf, srcA, dstA, in GenerateFSBlend() 359 Value * df = BlendFactor(gglCtx->blendState.dcf, src, dst, in GenerateFSBlend() [all …]
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D | llvm_texture.cpp | 276 const GGLState * gglCtx) in tex2D() argument 304 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS, in tex2D() 306 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT, in tex2D() 321 if (0 == gglCtx->textureState.textures[sampler].minFilter && in tex2D() 322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST in tex2D() 324 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); in tex2D() 326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter && in tex2D() 327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR in tex2D() 330 gglCtx->textureState.textures[sampler].format/*, dstDesc*/); in tex2D() 366 const GGLState * gglCtx) in texCube() argument [all …]
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D | shader.cpp | 360 const GGLState * gglCtx; member 368 const GGLState * gglCtx = ctx->gglCtx; in SymbolLookup() local 372 symbol = (void *)gglCtx->textureState.textureData; in SymbolLookup() 374 symbol = (void *)gglCtx->textureState.textureDimensions; in SymbolLookup() 387 gl_shader_program * program, const GGLState * gglCtx) in CodeGen() argument 389 SymbolLookupContext ctx = {gglCtx, program, shader}; in CodeGen() 420 void GenerateScanLine(const GGLState * gglCtx, const gl_shader_program * program, llvm::Module * mo…
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/external/mesa3d/src/glsl/ |
D | ir_to_llvm.h | 8 const struct GGLState * gglCtx, const char * shaderSuffix);
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D | ir_to_llvm.cpp | 82 const GGLState * gglCtx); 84 const GGLState * gglCtx); 100 const GGLState * gglCtx; member in ir_to_llvm_visitor 107 (llvm::BasicBlock*)0)), bb(0), bld(ctx), gglCtx(GGLCtx), shaderSuffix(suffix), in ir_to_llvm_visitor() 963 result = texCube(bld, coordinate, sampler->location, gglCtx); in visit() 965 result = tex2D(bld, coordinate, sampler->location, gglCtx); in visit() 1384 const struct GGLState * gglCtx, const char * shaderSuffix) in glsl_ir_to_llvm_module() argument 1386 ir_to_llvm_visitor v(mod, gglCtx, shaderSuffix); in glsl_ir_to_llvm_module()
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