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Searched refs:gglState (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/test/
Dcmain.c70 GGLState_t gglState = {0}; in contextless_test() local
77 gglState.textureState.textures[0] = texture0; in contextless_test()
78 gglState.textureState.textureData[0] = gglState.textureState.textures[0].levels; in contextless_test()
79 gglState.textureState.textureDimensions[0 * 2 + 0] = gglState.textureState.textures[0].width; in contextless_test()
80 gglState.textureState.textureDimensions[0 * 2 + 1] = gglState.textureState.textures[0].height; in contextless_test()
81 GGLShaderUse(llvmCtx, &gglState, prog); in contextless_test()
125 GGLShaderUse(llvmCtx, &gglState, prog1); in contextless_test()
/external/mesa3d/src/pixelflinger2/
Dshader.cpp423 void GGLShaderUse(void * llvmCtx, const GGLState * gglState, gl_shader_program * program) in GGLShaderUse() argument
437 GetShaderKey(gglState, shader, &shaderKey); in GGLShaderUse()
471 …llvm::Module * module = glsl_ir_to_llvm_module(shader->ir, instance->module, gglState, shaderName); in GGLShaderUse()
521 GenerateScanLine(gglState, program, module, mainName, scanlineName); in GGLShaderUse()
522 CodeGen(instance, scanlineName, shader, program, gglState); in GGLShaderUse()
525 CodeGen(instance, mainName, shader, program, gglState); in GGLShaderUse()
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h323 void GGLShaderUse(void * llvmCtx, const GGLState_t * gglState, gl_shader_program_t * program);