Searched refs:gglState (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/test/ |
D | cmain.c | 70 GGLState_t gglState = {0}; in contextless_test() local 77 gglState.textureState.textures[0] = texture0; in contextless_test() 78 gglState.textureState.textureData[0] = gglState.textureState.textures[0].levels; in contextless_test() 79 gglState.textureState.textureDimensions[0 * 2 + 0] = gglState.textureState.textures[0].width; in contextless_test() 80 gglState.textureState.textureDimensions[0 * 2 + 1] = gglState.textureState.textures[0].height; in contextless_test() 81 GGLShaderUse(llvmCtx, &gglState, prog); in contextless_test() 125 GGLShaderUse(llvmCtx, &gglState, prog1); in contextless_test()
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/external/mesa3d/src/pixelflinger2/ |
D | shader.cpp | 423 void GGLShaderUse(void * llvmCtx, const GGLState * gglState, gl_shader_program * program) in GGLShaderUse() argument 437 GetShaderKey(gglState, shader, &shaderKey); in GGLShaderUse() 471 …llvm::Module * module = glsl_ir_to_llvm_module(shader->ir, instance->module, gglState, shaderName); in GGLShaderUse() 521 GenerateScanLine(gglState, program, module, mainName, scanlineName); in GGLShaderUse() 522 CodeGen(instance, scanlineName, shader, program, gglState); in GGLShaderUse() 525 CodeGen(instance, mainName, shader, program, gglState); in GGLShaderUse()
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/external/mesa3d/include/pixelflinger2/ |
D | pixelflinger2_interface.h | 323 void GGLShaderUse(void * llvmCtx, const GGLState_t * gglState, gl_shader_program_t * program);
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