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Searched refs:glBindBuffer (Results 1 – 16 of 16) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/
DShaderProgram.cpp258 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in init()
346 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in drawQuadInternal()
536 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in drawLayerQuadInternal()
614 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in drawVideoLayerQuad()
DGLWebViewState.cpp480 glBindBuffer(GL_ARRAY_BUFFER, 0); in drawGL()
/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc23 glBindBuffer, in BindSkiaToCommandBufferGL()
/external/webkit/Source/WebCore/platform/graphics/cairo/
DOpenGLShims.h128 FUNCTION_TABLE_ENTRY(glBindBuffer);
225 #define glBindBuffer LOOKUP_GL_FUNCTION(glBindBuffer) macro
DOpenGLShims.cpp94 ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success); in initializeOpenGLShims()
/external/skia/gpu/src/android/
DGrGLDefaultInterface_android.cpp26 glBindBuffer, in GrGLSetDefaultGLInterface()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp65 void glBindBuffer(GLenum, GLuint);
389 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in drawTexture()
642 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in paintToTarget()
652 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in paintToTarget()
DGraphicsContext3DOpenGL.cpp371 ::glBindBuffer(target, buffer); in bindBuffer()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def6 glBindBuffer @4
DlibGLESv2.cpp149 void __stdcall glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() function
/external/quake/quake/src/WinQuake/
Dglquake.h324 #define glBindBuffer(...) do { glBindBuffer(__VA_ARGS__); GLCHECK("glBindBuffer");} while(0) macro
/external/skia/gpu/src/mac/
DGrGLDefaultInterface_mac.cpp29 gDefaultInterface.fBindBuffer = glBindBuffer; in GrGLSetDefaultGLInterface()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
/external/mesa3d/include/GLES2/
Dgl2.h477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp335 bindBuffer = GET_PROC_ADDRESS(glBindBuffer); in GraphicsContext3DInternal()
/external/qemu/distrib/sdl-1.2.12/include/
DSDL_opengl.h3419 GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);