Searched refs:glBindBuffer (Results 1 – 16 of 16) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/android/ |
D | ShaderProgram.cpp | 258 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in init() 346 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in drawQuadInternal() 536 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in drawLayerQuadInternal() 614 glBindBuffer(GL_ARRAY_BUFFER, m_textureBuffer[0]); in drawVideoLayerQuad()
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D | GLWebViewState.cpp | 480 glBindBuffer(GL_ARRAY_BUFFER, 0); in drawGL()
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/external/chromium/webkit/glue/ |
D | gl_bindings_skia_cmd_buffer.cc | 23 glBindBuffer, in BindSkiaToCommandBufferGL()
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/external/webkit/Source/WebCore/platform/graphics/cairo/ |
D | OpenGLShims.h | 128 FUNCTION_TABLE_ENTRY(glBindBuffer); 225 #define glBindBuffer LOOKUP_GL_FUNCTION(glBindBuffer) macro
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D | OpenGLShims.cpp | 94 ASSIGN_FUNCTION_TABLE_ENTRY(glBindBuffer, success); in initializeOpenGLShims()
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/external/skia/gpu/src/android/ |
D | GrGLDefaultInterface_android.cpp | 26 glBindBuffer, in GrGLSetDefaultGLInterface()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 65 void glBindBuffer(GLenum, GLuint); 389 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in drawTexture() 642 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in paintToTarget() 652 GL_CMD(glBindBuffer(GL_ARRAY_BUFFER, 0)) in paintToTarget()
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D | GraphicsContext3DOpenGL.cpp | 371 ::glBindBuffer(target, buffer); in bindBuffer()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.def | 6 glBindBuffer @4
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D | libGLESv2.cpp | 149 void __stdcall glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() function
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/external/quake/quake/src/WinQuake/ |
D | glquake.h | 324 #define glBindBuffer(...) do { glBindBuffer(__VA_ARGS__); GLCHECK("glBindBuffer");} while(0) macro
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/external/skia/gpu/src/mac/ |
D | GrGLDefaultInterface_mac.cpp | 29 gDefaultInterface.fBindBuffer = glBindBuffer; in GrGLSetDefaultGLInterface()
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 335 bindBuffer = GET_PROC_ADDRESS(glBindBuffer); in GraphicsContext3DInternal()
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/external/qemu/distrib/sdl-1.2.12/include/ |
D | SDL_opengl.h | 3419 GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
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