/external/webkit/Source/WebCore/platform/graphics/gtk/ |
D | GraphicsContext3DGtk.cpp | 73 ::glBindTexture(GL_TEXTURE_2D, m_texture); in GraphicsContext3D() 78 ::glBindTexture(GL_TEXTURE_2D, 0); in GraphicsContext3D()
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/external/webkit/Source/WebCore/platform/graphics/android/ |
D | GLUtils.cpp | 326 glBindTexture(GL_TEXTURE_2D, texture); in createSampleColorTexture() 346 glBindTexture(GL_TEXTURE_2D, texture); in createSampleTexture() 367 glBindTexture(GL_TEXTURE_2D, texture); in createBaseTileGLTexture() 498 glBindTexture(GL_TEXTURE_2D, texture); in createTextureWithBitmap() 529 glBindTexture(GL_TEXTURE_2D, texture); in updateTextureWithBitmap() 558 glBindTexture(GL_TEXTURE_2D, texture); in createTextureFromEGLImage()
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D | ShaderProgram.cpp | 340 glBindTexture(textureTarget, textureId); in drawQuadInternal() 529 glBindTexture(textureTarget, textureId); in drawLayerQuadInternal() 612 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId); in drawVideoLayerQuad()
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D | VideoLayerAndroid.cpp | 136 glBindTexture(GL_TEXTURE_2D, texture); in createBackgroundTexture()
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D | GaneshContext.cpp | 215 glBindTexture(GL_TEXTURE_2D, textureId); in getDeviceForBaseTileFBO()
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D | TransferQueue.cpp | 155 glBindTexture(GL_TEXTURE_2D, destTex->m_ownTextureId); in blitTileFromQueue()
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | TextureMapperGL.cpp | 388 GL_CMD(glBindTexture(GL_TEXTURE_2D, textureGL.m_id)) in drawTexture() 417 GL_CMD(glBindTexture(GL_TEXTURE_2D, maskTextureGL->m_id)) in drawTexture() 455 GL_CMD(glBindTexture(GL_TEXTURE_2D, m_id)) in reset() 480 GL_CMD(glBindTexture(GL_TEXTURE_2D, m_id)) in endPaint() 584 GL_CMD(glBindTexture(GL_TEXTURE_2D, 0)) in bindSurface() 637 GL_CMD(glBindTexture(GL_TEXTURE_2D, surface.m_id)) in paintToTarget()
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D | GraphicsContext3DOpenGL.cpp | 236 ::glBindTexture(GL_TEXTURE_2D, m_texture); in reshape() 239 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture); in reshape() 241 ::glBindTexture(GL_TEXTURE_2D, 0); in reshape() 337 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture); in prepareTexture() 339 ::glBindTexture(GL_TEXTURE_2D, m_boundTexture0); in prepareTexture() 401 ::glBindTexture(target, texture); in bindTexture()
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/external/webkit/Source/WebKit2/Shared/mac/ |
D | ShareableSurface.cpp | 207 glBindTexture(GL_TEXTURE_RECTANGLE_EXT, m_textureID); in textureID() 209 glBindTexture(GL_TEXTURE_RECTANGLE_EXT, 0); in textureID()
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
D | GraphicsContext3DMac.mm | 169 ::glBindTexture(GL_TEXTURE_2D, m_texture); 175 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture); 180 ::glBindTexture(GL_TEXTURE_2D, 0);
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D | WebGLLayer.mm | 87 glBindTexture(GL_TEXTURE_2D, m_context->platformTexture()); 100 glBindTexture(GL_TEXTURE_2D, 0);
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/external/chromium/webkit/glue/ |
D | gl_bindings_skia_cmd_buffer.cc | 24 glBindTexture, in BindSkiaToCommandBufferGL()
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/external/skia/gpu/src/android/ |
D | GrGLDefaultInterface_android.cpp | 27 glBindTexture, in GrGLSetDefaultGLInterface()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.def | 9 glBindTexture @7
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/external/quake/quake/src/WinQuake/ |
D | gl_draw.cpp | 200 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in bind() 224 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in update() 229 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in update() 268 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in rebindAll() 324 glBindTexture(GL_TEXTURE_2D, UNUSED); in grabMagicTextureIds() 325 glBindTexture(GL_TEXTURE_2D, PAGED_OUT); in grabMagicTextureIds() 404 glBindTexture(GL_TEXTURE_2D, texnum); in GL_Bind()
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D | glquake.h | 325 #define glBindTexture(...) do { glBindTexture(__VA_ARGS__); GLCHECK("glBindTexture");} while(0) macro
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/external/skia/gpu/src/unix/ |
D | GrGLDefaultInterface_unix.cpp | 47 gDefaultInterface.fBindTexture = glBindTexture; in GrGLSetDefaultGLInterface()
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/external/skia/gpu/src/mac/ |
D | GrGLDefaultInterface_mac.cpp | 30 gDefaultInterface.fBindTexture = glBindTexture; in GrGLSetDefaultGLInterface()
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/external/skia/gpu/src/mesa/ |
D | GrGLDefaultInterface_mesa.cpp | 46 gDefaultInterface.fBindTexture = glBindTexture; in GrGLSetDefaultGLInterface()
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/external/qemu/distrib/sdl-1.2.12/src/video/dc/ |
D | SDL_dcvideo.c | 339 DEF(glBindTexture),
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 432 glBindTexture(GraphicsContext3D::TEXTURE_2D, m_texture); in GraphicsContext3DInternal() 437 glBindTexture(GraphicsContext3D::TEXTURE_2D, 0); in GraphicsContext3DInternal() 488 glBindTexture(GraphicsContext3D::TEXTURE_2D, m_texture); in reshape() 493 glBindTexture(GraphicsContext3D::TEXTURE_2D, 0); in reshape() 733 glBindTexture(target, texture); in bindTexture()
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
D | SDL_video.c | 846 video->glBindTexture( GL_TEXTURE_2D, video->texture ); in SDL_SetVideoMode() 1626 this->glBindTexture( GL_TEXTURE_2D, this->texture ); in SDL_GL_Lock()
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D | SDL_glfuncs.h | 11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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