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Searched refs:glBindTexture (Results 1 – 25 of 29) sorted by relevance

12

/external/webkit/Source/WebCore/platform/graphics/gtk/
DGraphicsContext3DGtk.cpp73 ::glBindTexture(GL_TEXTURE_2D, m_texture); in GraphicsContext3D()
78 ::glBindTexture(GL_TEXTURE_2D, 0); in GraphicsContext3D()
/external/webkit/Source/WebCore/platform/graphics/android/
DGLUtils.cpp326 glBindTexture(GL_TEXTURE_2D, texture); in createSampleColorTexture()
346 glBindTexture(GL_TEXTURE_2D, texture); in createSampleTexture()
367 glBindTexture(GL_TEXTURE_2D, texture); in createBaseTileGLTexture()
498 glBindTexture(GL_TEXTURE_2D, texture); in createTextureWithBitmap()
529 glBindTexture(GL_TEXTURE_2D, texture); in updateTextureWithBitmap()
558 glBindTexture(GL_TEXTURE_2D, texture); in createTextureFromEGLImage()
DShaderProgram.cpp340 glBindTexture(textureTarget, textureId); in drawQuadInternal()
529 glBindTexture(textureTarget, textureId); in drawLayerQuadInternal()
612 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureId); in drawVideoLayerQuad()
DVideoLayerAndroid.cpp136 glBindTexture(GL_TEXTURE_2D, texture); in createBackgroundTexture()
DGaneshContext.cpp215 glBindTexture(GL_TEXTURE_2D, textureId); in getDeviceForBaseTileFBO()
DTransferQueue.cpp155 glBindTexture(GL_TEXTURE_2D, destTex->m_ownTextureId); in blitTileFromQueue()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp388 GL_CMD(glBindTexture(GL_TEXTURE_2D, textureGL.m_id)) in drawTexture()
417 GL_CMD(glBindTexture(GL_TEXTURE_2D, maskTextureGL->m_id)) in drawTexture()
455 GL_CMD(glBindTexture(GL_TEXTURE_2D, m_id)) in reset()
480 GL_CMD(glBindTexture(GL_TEXTURE_2D, m_id)) in endPaint()
584 GL_CMD(glBindTexture(GL_TEXTURE_2D, 0)) in bindSurface()
637 GL_CMD(glBindTexture(GL_TEXTURE_2D, surface.m_id)) in paintToTarget()
DGraphicsContext3DOpenGL.cpp236 ::glBindTexture(GL_TEXTURE_2D, m_texture); in reshape()
239 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture); in reshape()
241 ::glBindTexture(GL_TEXTURE_2D, 0); in reshape()
337 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture); in prepareTexture()
339 ::glBindTexture(GL_TEXTURE_2D, m_boundTexture0); in prepareTexture()
401 ::glBindTexture(target, texture); in bindTexture()
/external/webkit/Source/WebKit2/Shared/mac/
DShareableSurface.cpp207 glBindTexture(GL_TEXTURE_RECTANGLE_EXT, m_textureID); in textureID()
209 glBindTexture(GL_TEXTURE_RECTANGLE_EXT, 0); in textureID()
/external/webkit/Source/WebCore/platform/graphics/mac/
DGraphicsContext3DMac.mm169 ::glBindTexture(GL_TEXTURE_2D, m_texture);
175 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture);
180 ::glBindTexture(GL_TEXTURE_2D, 0);
DWebGLLayer.mm87 glBindTexture(GL_TEXTURE_2D, m_context->platformTexture());
100 glBindTexture(GL_TEXTURE_2D, 0);
/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc24 glBindTexture, in BindSkiaToCommandBufferGL()
/external/skia/gpu/src/android/
DGrGLDefaultInterface_android.cpp27 glBindTexture, in GrGLSetDefaultGLInterface()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def9 glBindTexture @7
/external/quake/quake/src/WinQuake/
Dgl_draw.cpp200 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in bind()
224 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in update()
229 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in update()
268 glBindTexture(GL_TEXTURE_2D, e->real_texnum); in rebindAll()
324 glBindTexture(GL_TEXTURE_2D, UNUSED); in grabMagicTextureIds()
325 glBindTexture(GL_TEXTURE_2D, PAGED_OUT); in grabMagicTextureIds()
404 glBindTexture(GL_TEXTURE_2D, texnum); in GL_Bind()
Dglquake.h325 #define glBindTexture(...) do { glBindTexture(__VA_ARGS__); GLCHECK("glBindTexture");} while(0) macro
/external/skia/gpu/src/unix/
DGrGLDefaultInterface_unix.cpp47 gDefaultInterface.fBindTexture = glBindTexture; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mac/
DGrGLDefaultInterface_mac.cpp30 gDefaultInterface.fBindTexture = glBindTexture; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mesa/
DGrGLDefaultInterface_mesa.cpp46 gDefaultInterface.fBindTexture = glBindTexture; in GrGLSetDefaultGLInterface()
/external/qemu/distrib/sdl-1.2.12/src/video/dc/
DSDL_dcvideo.c339 DEF(glBindTexture),
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp432 glBindTexture(GraphicsContext3D::TEXTURE_2D, m_texture); in GraphicsContext3DInternal()
437 glBindTexture(GraphicsContext3D::TEXTURE_2D, 0); in GraphicsContext3DInternal()
488 glBindTexture(GraphicsContext3D::TEXTURE_2D, m_texture); in reshape()
493 glBindTexture(GraphicsContext3D::TEXTURE_2D, 0); in reshape()
733 glBindTexture(target, texture); in bindTexture()
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_video.c846 video->glBindTexture( GL_TEXTURE_2D, video->texture ); in SDL_SetVideoMode()
1626 this->glBindTexture( GL_TEXTURE_2D, this->texture ); in SDL_GL_Lock()
DSDL_glfuncs.h11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
/external/mesa3d/include/GLES2/
Dgl2.h480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);

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