Searched refs:glClear (Results 1 – 25 of 34) sorted by relevance
12
64 glClear(GL_STENCIL_BUFFER_BIT); in init()
520 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in attachGL()
29 glClear, in BindSkiaToCommandBufferGL()
1074 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()1076 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()1086 glClear (GL_COLOR_BUFFER_BIT); in R_Clear()1105 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()1107 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
32 glClear, in GrGLSetDefaultGLInterface()
18 glClear @16
124 glClear(GL_STENCIL_BUFFER_BIT); in init()
1345 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()1347 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()1357 glClear (GL_COLOR_BUFFER_BIT); in R_Clear()1376 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in R_Clear()1378 glClear (GL_DEPTH_BUFFER_BIT); in R_Clear()
329 #define glClear(...) do { glClear(__VA_ARGS__); GLCHECK("glClear");} while(0) macro
260 glClear(GL_STENCIL_BUFFER_BIT); in init()
180 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in attachGL()
52 gDefaultInterface.fClear = glClear; in GrGLSetDefaultGLInterface()
51 gDefaultInterface.fClear = glClear; in GrGLSetDefaultGLInterface()
35 gDefaultInterface.fClear = glClear; in GrGLSetDefaultGLInterface()
242 glClear(GL_STENCIL_BUFFER_BIT); in getDeviceForBaseTileFBO()
532 glClear(GL_COLOR_BUFFER_BIT); in setGLStateForCopy()
382 glClear(GL_COLOR_BUFFER_BIT); in setupDrawing()
140 glClear(GL_COLOR_BUFFER_BIT); in engine_draw_frame()
183 - glClear didn't always observe glColorMask changes397 - glClear wasn't disabled during feedback and selection545 - glClear with scissor rect sometimes cleared whole buffer608 - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx636 - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken1135 - fixed glClear() problem for DRI drivers (non-existant stencil, etc)1418 - fixed problem with float->ushort conversion in glClear (bug 4992)
215 mask being the flags specified by the user to glClear, the
188 HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
587 GL_CMD(glClear(GL_COLOR_BUFFER_BIT)) in bindSurface()
293 ::glClear(clearMask); in reshape()468 ::glClear(mask); in clear()
489 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);