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Searched refs:glCullFace (Results 1 – 25 of 28) sorted by relevance

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/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc40 glCullFace, in BindSkiaToCommandBufferGL()
/external/skia/gpu/src/android/
DGrGLDefaultInterface_android.cpp43 glCullFace, in GrGLSetDefaultGLInterface()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def30 glCullFace @28
/external/quake/quake/src/QW/client/
Dgl_vidandroid.c157 glCullFace(GL_FRONT); in GL_Init()
Dgl_rmain.c994 glCullFace(GL_BACK); in R_SetupGL()
997 glCullFace(GL_FRONT); in R_SetupGL()
1175 glCullFace(GL_FRONT);
Dgl_vidlinux.c309 glCullFace(GL_FRONT); in GL_Init()
Dgl_vidlinuxglx.c481 glCullFace(GL_FRONT); in GL_Init()
Dgl_vidlinux_svga.c339 glCullFace(GL_FRONT); in GL_Init()
Dgl_vidlinux_x11.c533 glCullFace(GL_FRONT); in GL_Init()
Dgl_vidnt.c623 glCullFace(GL_FRONT); in GL_Init()
Dgl_draw.c661 glCullFace(GL_FRONT); in Draw_AlphaPic()
/external/quake/quake/src/WinQuake/
Dglquake.h343 #define glCullFace(...) do { glCullFace(__VA_ARGS__); GLCHECK("glCullFace");} while(0) macro
Dgl_rmain.cpp1213 glCullFace(GL_BACK); in R_SetupGL()
1216 glCullFace(GL_FRONT); in R_SetupGL()
1452 glCullFace(GL_FRONT); in R_Mirror()
Dgl_vidandroid.cpp200 glCullFace(GL_FRONT); in GL_Init()
Dgl_vidlinux.cpp318 glCullFace(GL_FRONT); in GL_Init()
Dgl_vidlinuxglx.cpp589 glCullFace(GL_FRONT); in GL_Init()
Dgl_vidnt.cpp623 glCullFace(GL_FRONT); in GL_Init()
/external/skia/gpu/src/unix/
DGrGLDefaultInterface_unix.cpp63 gDefaultInterface.fCullFace = glCullFace; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/win/
DGrGLDefaultInterface_win.cpp57 gDefaultInterface.fCullFace = glCullFace; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mac/
DGrGLDefaultInterface_mac.cpp46 gDefaultInterface.fCullFace = glCullFace; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mesa/
DGrGLDefaultInterface_mesa.cpp62 gDefaultInterface.fCullFace = glCullFace; in GrGLSetDefaultGLInterface()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
/external/mesa3d/include/GLES2/
Dgl2.h501 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp572 ::glCullFace(mode); in cullFace()

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