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Searched refs:glDepthRangef (Results 1 – 8 of 8) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def39 glDepthRangef @38
DlibGLESv2.cpp1598 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() function
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp852 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); in R_DrawViewModel()
854 glDepthRangef(gldepthmin, gldepthmax); in R_DrawViewModel()
1385 glDepthRangef (gldepthmin, gldepthmax); in R_Clear()
1427 glDepthRangef (gldepthmin, gldepthmax); in R_Mirror()
1439 glDepthRangef (gldepthmin, gldepthmax); in R_Mirror()
Dglquake.h289 #define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__); GLCHECK("glDepthRangef");} while(0) macro
/external/quake/quake/src/QW/client/
Dgl_rmain.c761 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); in R_DrawViewModel()
763 glDepthRangef(gldepthmin, gldepthmax); in R_DrawViewModel()
1114 glDepthRangef (gldepthmin, gldepthmax); in R_Clear()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
/external/mesa3d/include/GLES2/
Dgl2.h510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
/external/webkit/Source/WebCore/platform/graphics/qt/
DGraphicsContext3DQt.cpp865 glDepthRangef(zNear, zFar); in depthRange()