Searched refs:glDepthRangef (Results 1 – 8 of 8) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.def | 39 glDepthRangef @38
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D | libGLESv2.cpp | 1598 void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() function
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/external/quake/quake/src/WinQuake/ |
D | gl_rmain.cpp | 852 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); in R_DrawViewModel() 854 glDepthRangef(gldepthmin, gldepthmax); in R_DrawViewModel() 1385 glDepthRangef (gldepthmin, gldepthmax); in R_Clear() 1427 glDepthRangef (gldepthmin, gldepthmax); in R_Mirror() 1439 glDepthRangef (gldepthmin, gldepthmax); in R_Mirror()
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D | glquake.h | 289 #define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__); GLCHECK("glDepthRangef");} while(0) macro
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/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 761 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); in R_DrawViewModel() 763 glDepthRangef(gldepthmin, gldepthmax); in R_DrawViewModel() 1114 glDepthRangef (gldepthmin, gldepthmax); in R_Clear()
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 510 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 865 glDepthRangef(zNear, zFar); in depthRange()
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