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Searched refs:glEnableClientState (Results 1 – 13 of 13) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_rlight.cpp92 glEnableClientState(GL_COLOR_ARRAY); in R_RenderDlight()
120 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in R_RenderDlight()
Dgl_vidandroid.cpp227 glEnableClientState(GL_VERTEX_ARRAY); in GL_Init()
228 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in GL_Init()
Dglquake.h354 #define glEnableClientState(...) do { glEnableClientState(__VA_ARGS__); GLCHECK("glEnableClientStat… macro
Dgl_rmain.cpp337 glEnableClientState(GL_COLOR_ARRAY); in GL_DrawAliasFrame()
508 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in GL_DrawAliasShadow()
899 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in R_PolyBlend()
Dgl_rsurf.cpp461 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in R_DrawSequentialPoly()
596 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in R_DrawSequentialPoly()
Dr_part.cpp675 glEnableClientState(GL_COLOR_ARRAY); in R_DrawParticles()
Dgl_draw.cpp2064 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in DrawQuad_NoTex()
/external/skia/gpu/src/unix/
DGrGLDefaultInterface_unix.cpp75 gDefaultInterface.fEnableClientState = glEnableClientState; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/win/
DGrGLDefaultInterface_win.cpp65 gDefaultInterface.fEnableClientState = glEnableClientState; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mac/
DGrGLDefaultInterface_mac.cpp59 gDefaultInterface.fEnableClientState = glEnableClientState; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mesa/
DGrGLDefaultInterface_mesa.cpp74 gDefaultInterface.fEnableClientState = glEnableClientState; in GrGLSetDefaultGLInterface()
/external/quake/quake/src/QW/client/
Dgl_draw.c1463 glEnableClientState(GL_VERTEX_ARRAY); in DrawQuad_NoTex()
1473 glEnableClientState(GL_VERTEX_ARRAY); in DrawQuad()
1474 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in DrawQuad()
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))