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Searched refs:glLoadMatrixf (Results 1 – 10 of 10) sorted by relevance

/external/quake/quake/src/WinQuake/
Dglquake.h304 #define glLoadMatrixf(...) do { glLoadMatrixf(__VA_ARGS__); GLCHECK("glLoadMatrixf");} while(0) macro
Dgl_rmain.cpp1232 glLoadMatrixf(mv); in R_SetupGL()
1455 glLoadMatrixf (r_base_world_matrix); in R_Mirror()
Dgl_rsurf.cpp1017 glLoadMatrixf (r_world_matrix);
1067 glLoadMatrixf (r_world_matrix); in R_DrawWaterSurfaces()
/external/skia/gpu/src/unix/
DGrGLDefaultInterface_unix.cpp91 gDefaultInterface.fLoadMatrixf = glLoadMatrixf; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/win/
DGrGLDefaultInterface_win.cpp72 gDefaultInterface.fLoadMatrixf = glLoadMatrixf; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mac/
DGrGLDefaultInterface_mac.cpp75 gDefaultInterface.fLoadMatrixf = glLoadMatrixf; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mesa/
DGrGLDefaultInterface_mesa.cpp90 gDefaultInterface.fLoadMatrixf = glLoadMatrixf; in GrGLSetDefaultGLInterface()
/external/quake/quake/src/QW/client/
Dgl_rsurf.c948 glLoadMatrixf (r_world_matrix);
998 glLoadMatrixf (r_world_matrix); in R_DrawWaterSurfaces()
Dgl_rmain.c1178 glLoadMatrixf (r_base_world_matrix);
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))