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Searched refs:glPushMatrix (Results 1 – 8 of 8) sorted by relevance

/external/quake/quake/src/WinQuake/
Dglquake.h403 #define glPushMatrix(...) do { glPushMatrix(__VA_ARGS__); GLCHECK("glPushMatrix");} while(0) macro
Dgl_rmain.cpp679 glPushMatrix (); in R_DrawAliasModel()
722 glPushMatrix (); in R_DrawAliasModel()
Dgl_rsurf.cpp1243 glPushMatrix (); in R_DrawBrushModel()
/external/qemu/distrib/sdl-1.2.12/src/video/dc/
DSDL_dcvideo.c362 DEF(glPushMatrix),
/external/quake/quake/src/QW/client/
Dgl_rmain.c587 glPushMatrix (); in R_DrawAliasModel()
634 glPushMatrix (); in R_DrawAliasModel()
Dgl_rsurf.c1174 glPushMatrix (); in R_DrawBrushModel()
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_video.c1639 this->glPushMatrix(); in SDL_GL_Lock()
1645 this->glPushMatrix(); in SDL_GL_Lock()
DSDL_glfuncs.h216 SDL_PROC(void,glPushMatrix,(void))