Searched refs:glRotatef (Results 1 – 4 of 4) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 126 glRotatef (e->angles[1], 0, 0, 1); in R_RotateForEntity() 127 glRotatef (-e->angles[0], 0, 1, 0); in R_RotateForEntity() 129 glRotatef (e->angles[2], 1, 0, 0); in R_RotateForEntity() 795 glRotatef (-90, 1, 0, 0); // put Z going up in R_PolyBlend() 796 glRotatef (90, 0, 0, 1); // put Z going up in R_PolyBlend() 1002 glRotatef (-90, 1, 0, 0); // put Z going up in R_SetupGL() 1003 glRotatef (90, 0, 0, 1); // put Z going up in R_SetupGL() 1004 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); in R_SetupGL() 1005 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); in R_SetupGL() 1006 glRotatef (-r_refdef.viewangles[1], 0, 0, 1); in R_SetupGL()
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/external/quake/quake/src/WinQuake/ |
D | gl_rmain.cpp | 126 glRotatef (e->angles[1], 0, 0, 1); in R_RotateForEntity() 127 glRotatef (-e->angles[0], 0, 1, 0); in R_RotateForEntity() 128 glRotatef (e->angles[2], 1, 0, 0); in R_RotateForEntity() 884 glRotatef (-90, 1, 0, 0); // put Z going up in R_PolyBlend() 885 glRotatef (90, 0, 0, 1); // put Z going up in R_PolyBlend() 1239 glRotatef (-90, 1, 0, 0); // put Z going up in R_SetupGL() 1240 glRotatef (90, 0, 0, 1); // put Z going up in R_SetupGL() 1241 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); in R_SetupGL() 1242 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); in R_SetupGL() 1243 glRotatef (-r_refdef.viewangles[1], 0, 0, 1); in R_SetupGL()
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D | glquake.h | 315 #define glRotatef(...) do { glRotatef(__VA_ARGS__); GLCHECK("glRotatef");} while(0) macro
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/external/qemu/distrib/sdl-1.2.12/src/video/ |
D | SDL_glfuncs.h | 254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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