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Searched refs:glRotatef (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rmain.c126 glRotatef (e->angles[1], 0, 0, 1); in R_RotateForEntity()
127 glRotatef (-e->angles[0], 0, 1, 0); in R_RotateForEntity()
129 glRotatef (e->angles[2], 1, 0, 0); in R_RotateForEntity()
795 glRotatef (-90, 1, 0, 0); // put Z going up in R_PolyBlend()
796 glRotatef (90, 0, 0, 1); // put Z going up in R_PolyBlend()
1002 glRotatef (-90, 1, 0, 0); // put Z going up in R_SetupGL()
1003 glRotatef (90, 0, 0, 1); // put Z going up in R_SetupGL()
1004 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); in R_SetupGL()
1005 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); in R_SetupGL()
1006 glRotatef (-r_refdef.viewangles[1], 0, 0, 1); in R_SetupGL()
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp126 glRotatef (e->angles[1], 0, 0, 1); in R_RotateForEntity()
127 glRotatef (-e->angles[0], 0, 1, 0); in R_RotateForEntity()
128 glRotatef (e->angles[2], 1, 0, 0); in R_RotateForEntity()
884 glRotatef (-90, 1, 0, 0); // put Z going up in R_PolyBlend()
885 glRotatef (90, 0, 0, 1); // put Z going up in R_PolyBlend()
1239 glRotatef (-90, 1, 0, 0); // put Z going up in R_SetupGL()
1240 glRotatef (90, 0, 0, 1); // put Z going up in R_SetupGL()
1241 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); in R_SetupGL()
1242 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); in R_SetupGL()
1243 glRotatef (-r_refdef.viewangles[1], 0, 0, 1); in R_SetupGL()
Dglquake.h315 #define glRotatef(...) do { glRotatef(__VA_ARGS__); GLCHECK("glRotatef");} while(0) macro
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))