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Searched refs:glViewport (Results 1 – 25 of 31) sorted by relevance

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/external/mesa3d/docs/
DMESA_resize_buffers.spec36 Mesa's glViewport command queries the current window size and updates
38 since most applications call glViewport in responce to window size
41 In some situations, however, the application may not call glViewport
/external/skia/src/utils/mac/
DSkEGLContext_mac.cpp62 glViewport(0, 0, width, height); in init()
DSkOSWindow_Mac.cpp517 glViewport(0, 0, width, height); in attachGL()
/external/chromium/webkit/glue/
Dgl_bindings_skia_cmd_buffer.cc95 glViewport, in BindSkiaToCommandBufferGL()
/external/skia/gpu/src/android/
DGrGLDefaultInterface_android.cpp113 glViewport, in GrGLSetDefaultGLInterface()
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.def144 glViewport @142
/external/skia/src/utils/mesa/
DSkEGLContext_Mesa.cpp122 glViewport(0, 0, width, height); in init()
/external/webkit/Source/WebCore/platform/graphics/android/
DTransferQueue.cpp526 glViewport(0, 0, width, height); in setGLStateForCopy()
538 glViewport(m_GLStateBeforeBlit.viewport[0], in restoreGLState()
DGLWebViewState.cpp384 glViewport(left, top, width, height); in setupDrawing()
/external/skia/src/utils/unix/
DSkEGLContext_Unix.cpp258 glViewport(0, 0, width, height); in init()
DSkOSWindow_Unix.cpp175 glViewport(0, 0, SkScalarRound(this->width()), SkScalarRound(this->height())); in attachGL()
/external/quake/quake/src/WinQuake/
Dglquake.h427 #define glViewport(...) do { glViewport(__VA_ARGS__); GLCHECK("glViewport");} while(0) macro
Dgl_rmain.cpp1202 glViewport (glx + x, gly + y2, w, h); in R_SetupGL()
/external/skia/gpu/src/unix/
DGrGLDefaultInterface_unix.cpp135 gDefaultInterface.fViewport = glViewport; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/win/
DGrGLDefaultInterface_win.cpp87 gDefaultInterface.fViewport = glViewport; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mac/
DGrGLDefaultInterface_mac.cpp122 gDefaultInterface.fViewport = glViewport; in GrGLSetDefaultGLInterface()
/external/skia/gpu/src/mesa/
DGrGLDefaultInterface_mesa.cpp135 gDefaultInterface.fViewport = glViewport; in GrGLSetDefaultGLInterface()
/external/webkit/Source/WebCore/platform/graphics/opengl/
DTextureMapperGL.cpp593 GL_CMD(glViewport(0, 0, surface->size().width(), surface->size().height())) in bindSurface()
632 GL_CMD(glViewport(0, 0, surfaceSize.width(), surfaceSize.height())) in paintToTarget()
/external/webkit/Source/WebCore/platform/graphics/mac/
DWebGLLayer.mm79 glViewport(0, 0, frame.size.width, frame.size.height);
/external/qemu/distrib/sdl-1.2.12/src/video/dc/
DSDL_dcvideo.c369 DEF(glViewport),
/external/chromium/chrome/browser/renderer_host/
Daccelerated_plugin_view_mac.mm213 glViewport(0, 0, size.width, size.height);
/external/quake/quake/src/QW/client/
Dgl_rmain.c980 glViewport (glx + x, gly + y2, w, h); in R_SetupGL()
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
Dgl2.h615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
/external/mesa3d/include/GLES2/
Dgl2.h615 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
/external/qemu/distrib/sdl-1.2.12/src/video/
DSDL_glfuncs.h341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))

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