Searched refs:invDenom (Results 1 – 1 of 1) sorted by relevance
69 float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01); in isPointInTriangle() local70 float u = (dot11 * dot02 - dot01 * dot12) * invDenom; in isPointInTriangle()71 float v = (dot00 * dot12 - dot01 * dot02) * invDenom; in isPointInTriangle()