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Searched refs:last_message (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h86 double last_message; // reliable messages must be sent member
Dsv_main.cpp811 client->last_message = realtime; in SV_SendNop()
846 if (realtime - host_client->last_message > 5) in SV_SendClientMessages()
878 host_client->last_message = realtime; in SV_SendClientMessages()
/external/v8/test/cctest/
Dtest-api.cc4246 static const char* last_message; variable
4250 last_message = message; in StoringErrorCallback()
13114 last_location = last_message = NULL; in TEST()
13117 CHECK_EQ(last_message, NULL); in TEST()
13148 last_location = last_message = NULL; in TEST()
13152 CHECK_NE(last_message, NULL); in TEST()
13188 last_location = last_message = NULL; in TEST()
13191 CHECK_EQ(last_message, NULL); in TEST()
13206 last_location = last_message = NULL; in TEST()
13210 CHECK_NE(last_message, NULL); in TEST()
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