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Searched refs:leafnum (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/QW/server/
Dsv_send.c260 int leafnum; in SV_Multicast() local
266 leafnum = 0; in SV_Multicast()
268 leafnum = leaf - sv.worldmodel->leafs; in SV_Multicast()
283 mask = sv.phs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5); in SV_Multicast()
289 mask = sv.pvs + leafnum * 4*((sv.worldmodel->numleafs+31)>>5); in SV_Multicast()
314 leafnum = leaf - sv.worldmodel->leafs - 1; in SV_Multicast()
315 if ( !(mask[leafnum>>3] & (1<<(leafnum&7)) ) ) in SV_Multicast()
Dworld.c323 int leafnum; in SV_FindTouchedLeafs() local
336 leafnum = leaf - sv.worldmodel->leafs - 1; in SV_FindTouchedLeafs()
338 ent->leafnums[ent->num_leafs] = leafnum; in SV_FindTouchedLeafs()
/external/quake/quake/src/WinQuake/
Dworld.cpp333 int leafnum; in SV_FindTouchedLeafs() local
346 leafnum = leaf - sv.worldmodel->leafs - 1; in SV_FindTouchedLeafs()
348 ent->leafnums[ent->num_leafs] = leafnum; in SV_FindTouchedLeafs()