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Searched refs:mBindToTextureRGB (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
DConfig.cpp37 mBindToTextureRGB = EGL_DONT_CARE; in setDefaults()
110 mBindToTextureRGB = EGL_FALSE; in set()
330 …case EGL_BIND_TO_TEXTURE_RGB: match = config->mBindToTextureRGB == attribute[1]; … in getConfigs()
DConfig.h47 EGLBoolean mBindToTextureRGB; // True if bindable to RGB textures. variable
DDisplay.cpp325 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; in getConfigAttrib()