Searched refs:mBindToTextureRGB (Results 1 – 3 of 3) sorted by relevance
37 mBindToTextureRGB = EGL_DONT_CARE; in setDefaults()110 mBindToTextureRGB = EGL_FALSE; in set()330 …case EGL_BIND_TO_TEXTURE_RGB: match = config->mBindToTextureRGB == attribute[1]; … in getConfigs()
47 EGLBoolean mBindToTextureRGB; // True if bindable to RGB textures. variable
325 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; in getConfigAttrib()