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Searched refs:m_allowBorder (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DRenderFrameSet.h38 , m_allowBorder(4)
41 m_allowBorder.fill(allowBorder);
45 bool allowBorder(FrameEdge edge) const { return m_allowBorder[edge]; } in allowBorder()
48 void setAllowBorder(FrameEdge edge, bool allowBorder) { m_allowBorder[edge] = allowBorder; } in setAllowBorder()
52 Vector<bool> m_allowBorder; member
88 Vector<bool> m_allowBorder; variable
DRenderFrameSet.cpp147 if (borderThickness && m_cols.m_allowBorder[c + 1]) { in paint()
156 if (borderThickness && m_rows.m_allowBorder[r + 1]) { in paint()
191 m_allowBorder.resize(size + 1); in resize()
389 m_cols.m_allowBorder[c] = true; in fillFromEdgeInfo()
391 m_cols.m_allowBorder[c + 1] = true; in fillFromEdgeInfo()
398 m_rows.m_allowBorder[r] = true; in fillFromEdgeInfo()
400 m_rows.m_allowBorder[r + 1] = true; in fillFromEdgeInfo()
410 m_rows.m_allowBorder.fill(false); in computeEdgeInfo()
412 m_cols.m_allowBorder.fill(false); in computeEdgeInfo()
443 result.setAllowBorder(LeftFrameEdge, m_cols.m_allowBorder[0]); in edgeInfo()
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