Searched refs:m_animationsToProcess (Results 1 – 2 of 2) sorted by relevance
641 AnimationsToProcessMap::iterator it = m_animationsToProcess.find(animationName); in pauseAnimation()642 if (it != m_animationsToProcess.end()) { in pauseAnimation()648 m_animationsToProcess.add(animationName, AnimationProcessingAction(Pause, timeOffset)); in pauseAnimation()658 m_animationsToProcess.add(animationName, AnimationProcessingAction(Remove)); in removeAnimation()1404 if (m_animationsToProcess.size()) { in updateLayerAnimations()1405 AnimationsToProcessMap::const_iterator end = m_animationsToProcess.end(); in updateLayerAnimations()1406 … for (AnimationsToProcessMap::const_iterator it = m_animationsToProcess.begin(); it != end; ++it) { in updateLayerAnimations()1430 m_animationsToProcess.clear(); in updateLayerAnimations()
393 AnimationsToProcessMap m_animationsToProcess; variable