Searched refs:m_boundVertexArrayObject (Results 1 – 2 of 2) sorted by relevance
441 m_boundVertexArrayObject = m_defaultVertexArrayObject; in initializeNewContext()687 m_boundVertexArrayObject->setElementArrayBuffer(buffer); in bindBuffer()1216 RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); in deleteBuffer()1218 m_boundVertexArrayObject->setElementArrayBuffer(0); in deleteBuffer()1220 …WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribSta… in deleteBuffer()1343 …WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribSta… in disableVertexAttribArray()1354 RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); in validateElementArraySize()1389 RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); in validateIndexArrayConservative()1439 RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer(); in validateIndexArrayPrecise()1485 …const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAtt… in validateRenderingState()[all …]
374 RefPtr<WebGLVertexArrayObjectOES> m_boundVertexArrayObject; variable378 m_boundVertexArrayObject = arrayObject; in setBoundVertexArrayObject()380 m_boundVertexArrayObject = m_defaultVertexArrayObject; in setBoundVertexArrayObject()