Searched refs:m_fromCurrentPoint (Results 1 – 2 of 2) sorted by relevance
53 … float fromValue = blendMode == BlendHorizontal ? m_fromCurrentPoint.x() : m_fromCurrentPoint.y(); in blendAnimatedDimensonalFloat()85 FloatPoint currentPoint = blendFloatPoint(m_fromCurrentPoint, m_toCurrentPoint, m_progress); in blendAnimatedFloatPoint()102 …m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fr… in blendMoveToSegment()116 …m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fr… in blendLineToSegment()130 …m_fromCurrentPoint.setX(m_fromMode == AbsoluteCoordinates ? fromX : m_fromCurrentPoint.x() + fromX… in blendLineToHorizontalSegment()144 …m_fromCurrentPoint.setY(m_fromMode == AbsoluteCoordinates ? fromY : m_fromCurrentPoint.y() + fromY… in blendLineToVerticalSegment()165 …m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fr… in blendCurveToCubicSegment()183 …m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fr… in blendCurveToCubicSmoothSegment()201 …m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fr… in blendCurveToQuadraticSegment()215 …m_fromCurrentPoint = m_fromMode == AbsoluteCoordinates ? fromTargetPoint : m_fromCurrentPoint + fr… in blendCurveToQuadraticSmoothSegment()[all …]
60 FloatPoint m_fromCurrentPoint; variable