Searched refs:m_has3DTransformedDescendant (Results 1 – 3 of 3) sorted by relevance
607 void setHas3DTransformedDescendant(bool b) { m_has3DTransformedDescendant = b; } in setHas3DTransformedDescendant()608 bool has3DTransformedDescendant() const { return m_has3DTransformedDescendant; } in has3DTransformedDescendant()745 …bool m_has3DTransformedDescendant : 1; // Set on a stacking context layer that has 3D descendants… variable
176 , m_has3DTransformedDescendant(false) in RenderLayer()648 m_has3DTransformedDescendant = false; in update3DTransformedDescendantStatus()654 … m_has3DTransformedDescendant |= m_posZOrderList->at(i)->update3DTransformedDescendantStatus(); in update3DTransformedDescendantStatus()660 … m_has3DTransformedDescendant |= m_negZOrderList->at(i)->update3DTransformedDescendantStatus(); in update3DTransformedDescendantStatus()669 return has3DTransform() || m_has3DTransformedDescendant; in update3DTransformedDescendantStatus()3056 } else if (transformState || m_has3DTransformedDescendant || preserves3D()) { in hitTestLayer()3096 } else if (m_has3DTransformedDescendant) { in hitTestLayer()
32428 m_has3DTransformedDescendant.