Searched refs:m_maskLayer (Results 1 – 13 of 13) sorted by relevance
129 m_maskLayer = 0; in destroyGraphicsLayer()277 m_graphicsLayer->setMaskLayer(m_maskLayer.get()); in updateGraphicsLayerConfiguration()417 if (m_maskLayer) { in updateGraphicsLayerGeometry()418 if (m_maskLayer->size() != m_graphicsLayer->size()) { in updateGraphicsLayerGeometry()419 m_maskLayer->setSize(m_graphicsLayer->size()); in updateGraphicsLayerGeometry()420 m_maskLayer->setNeedsDisplay(); in updateGraphicsLayerGeometry()422 m_maskLayer->setPosition(FloatPoint()); in updateGraphicsLayerGeometry()669 if (!m_maskLayer) { in updateMaskLayer()670 m_maskLayer = GraphicsLayer::create(this); in updateMaskLayer()672 m_maskLayer->setName("Mask"); in updateMaskLayer()[all …]
90 bool hasMaskLayer() const { return m_maskLayer != 0; } in hasMaskLayer()208 OwnPtr<GraphicsLayer> m_maskLayer; // only used if we have a mask variable
105 void setMaskLayer(LayerChromium* maskLayer) { m_maskLayer = maskLayer; } in setMaskLayer()106 CCLayerImpl* maskDrawLayer() const { return m_maskLayer ? m_maskLayer->ccLayerImpl() : 0; } in maskDrawLayer()107 LayerChromium* maskLayer() const { return m_maskLayer.get(); } in maskLayer()211 RefPtr<LayerChromium> m_maskLayer; variable
44 , m_maskLayer(0) in RenderSurfaceChromium()151 CCLayerImpl* replicaMaskLayer = m_maskLayer; in draw()152 if (!m_maskLayer && m_owningLayer->replicaLayer()) in draw()161 drawSurface(m_maskLayer, m_drawTransform); in draw()
64 , m_maskLayer(0) in LayerChromium()370 if (m_maskLayer) { in dumpLayer()373 m_maskLayer->dumpLayer(ts, indent+3); in dumpLayer()
76 CCLayerImpl* m_maskLayer; variable
280 if (maskLayer == m_maskLayer) in setMaskLayer()285 LayerChromium* maskLayerChromium = m_maskLayer ? m_maskLayer->platformLayer() : 0; in setMaskLayer()
645 renderSurface->m_maskLayer = drawLayer->maskLayer(); in updatePropertiesAndRenderSurfaces()648 renderSurface->m_maskLayer = 0; in updatePropertiesAndRenderSurfaces()
220 GraphicsLayer* maskLayer() const { return m_maskLayer; } in maskLayer()221 virtual void setMaskLayer(GraphicsLayer* layer) { m_maskLayer = layer; } in setMaskLayer()417 GraphicsLayer* m_maskLayer; // Reference to mask layer. We don't own this. variable
80 , m_maskLayer(0) in GraphicsLayer()
351 if (layer == m_maskLayer) in setMaskLayer()787 if (m_maskLayer) in recursiveCommitChanges()788 static_cast<GraphicsLayerCA*>(m_maskLayer)->commitLayerChangesBeforeSublayers(); in recursiveCommitChanges()800 if (m_maskLayer) in recursiveCommitChanges()801 static_cast<GraphicsLayerCA*>(m_maskLayer)->commitLayerChangesAfterSublayers(); in recursiveCommitChanges()1334 …PlatformCALayer* maskCALayer = m_maskLayer ? static_cast<GraphicsLayerCA*>(m_maskLayer)->primaryLa… in updateMaskLayer()1337 …LayerMap* maskLayerCloneMap = m_maskLayer ? static_cast<GraphicsLayerCA*>(m_maskLayer)->primaryLay… in updateMaskLayer()2211 if (m_maskLayer) { in fetchCloneLayers()2212 …RefPtr<PlatformCALayer> maskClone = static_cast<GraphicsLayerCA*>(m_maskLayer)->fetchCloneLayers(r… in fetchCloneLayers()
368 if (layer == m_maskLayer) in setMaskLayer()927 if (m_maskLayer) { in syncMask()928 LayerAndroid* mask = m_maskLayer->platformLayer(); in syncMask()
71 , m_maskLayer(maskLayer) in MaskEffectQt()95 m_maskLayer->paint(&maskPainter, &option, 0); in draw()123 QGraphicsItem* m_maskLayer; member in WebCore::MaskEffectQt