Searched refs:m_stencilBuffer (Results 1 – 6 of 6) sorted by relevance
81 if (m_stencilBuffer) { in clear()82 m_context->deleteRenderbuffer(m_stencilBuffer); in clear()83 m_stencilBuffer = 0; in clear()134 if (!m_stencilBuffer) in resizeDepthStencil()135 m_stencilBuffer = m_context->createRenderbuffer(); in resizeDepthStencil()136 m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, m_stencilBuffer); in resizeDepthStencil()141 …MEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_stencilBuffer); in resizeDepthStencil()
133 Platform3DObject m_stencilBuffer; variable
86 , m_stencilBuffer(0) in DrawingBuffer()196 desc->fStencilBits = (m_depthStencilBuffer || m_stencilBuffer) ? 8 : 0; in getGrPlatformSurfaceDesc()
46 , m_stencilBuffer(0) in DrawingBuffer()
51 , m_stencilBuffer(0)
21537 and m_stencilBuffer.22879 and m_stencilBuffer.