Home
last modified time | relevance | path

Searched refs:m_y (Results 1 – 25 of 81) sorted by relevance

1234

/external/webkit/Source/WebCore/platform/graphics/
DIntPoint.h80 IntPoint() : m_x(0), m_y(0) { } in IntPoint()
81 IntPoint(int x, int y) : m_x(x), m_y(y) { } in IntPoint()
82 explicit IntPoint(const IntSize& size) : m_x(size.width()), m_y(size.height()) { } in IntPoint()
87 int y() const { return m_y; } in y()
90 void setY(int y) { m_y = y; } in setY()
93 void move(int dx, int dy) { m_x += dx; m_y += dy; } in move()
98 m_y > other.m_y ? m_y : other.m_y); in expandedTo()
104 m_y < other.m_y ? m_y : other.m_y); in shrunkTo()
114 return IntPoint(m_y, m_x); in transposedPoint()
163 int m_x, m_y;
DFloatPoint3D.h34 , m_y(0) in FloatPoint3D()
41 , m_y(y) in FloatPoint3D()
48 , m_y(p.y()) in FloatPoint3D()
55 , m_y(p.y()) in FloatPoint3D()
63 float y() const { return m_y; } in y()
64 void setY(float y) { m_y = y; } in setY()
71 m_y = y; in set()
77 m_y += dy; in move()
83 m_y *= sy; in scale()
89 return !m_x && !m_y && !m_z; in isZero()
[all …]
DFloatPoint.h69 FloatPoint() : m_x(0), m_y(0) { } in FloatPoint()
70 FloatPoint(float x, float y) : m_x(x), m_y(y) { } in FloatPoint()
79 float y() const { return m_y; } in y()
82 void setY(float y) { m_y = y; } in setY()
86 m_y = y; in set()
91 m_y += dy; in move()
96 m_y *= sy; in scale()
103 return m_x * a.x() + m_y * a.y(); in dot()
109 return m_x * m_x + m_y * m_y; in lengthSquared()
142 float m_x, m_y;
DFloatPoint.cpp39 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) in FloatPoint()
49 m_y /= tempLength; in normalize()
61 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY); in matrixTransform()
68 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY); in matrixTransform()
/external/webkit/Source/WebCore/platform/graphics/wince/
DPlatformPathWinCE.cpp56 pp.m_y = c1y; in quadCurve()
67 pp.m_y = c1y * a + c2y * b + c3y * c; in quadCurve()
73 pp.m_y = c3y; in quadCurve()
96 pp.m_y = c1y; in bezier()
110 pp.m_y = c1y * a + c2y * b + c3y * c + c4y * d; in bezier()
116 pp.m_y = c4y; in bezier()
170 (point.m_y < origin.m_y ? 2 : 1) in quadrant()
171 : (point.m_y < origin.m_y ? 3 : 0); in quadrant()
190 float m_y; member
192 PathVector() : m_x(0), m_y(0) {} in PathVector()
[all …]
DPlatformPathWinCE.h34 float m_y; member
36 const float& y() const { return m_y; } in y()
40 m_y = y; in set()
42 operator FloatPoint() const { return FloatPoint(m_x, m_y); } in FloatPoint()
46 m_y += offset.height(); in move()
51 m_y = p.y();
54 void clear() { m_x = m_y = 0; } in clear()
/external/webkit/Source/WebCore/platform/graphics/transforms/
DRotateTransformOperation.cpp38 … return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type); in blend()
43 if (!fromOp || (fromOp->m_x == 0 && fromOp->m_y == 0 && fromOp->m_z == 1) || in blend()
44 (fromOp->m_x == 0 && fromOp->m_y == 1 && fromOp->m_z == 0) || in blend()
45 (fromOp->m_x == 1 && fromOp->m_y == 0 && fromOp->m_z == 0)) { in blend()
48 fromOp ? fromOp->m_y : m_y, in blend()
59 (float)(fromOp ? fromOp->m_y : 0), in blend()
64 (float)(toOp ? toOp->m_y : 0), in blend()
DTranslateTransformOperation.h46 …double y(const IntSize& borderBoxSize) const { return m_y.calcFloatValue(borderBoxSize.height()); } in y()
50 Length y() const { return m_y; } in y()
54 …virtual bool isIdentity() const { return m_x.calcFloatValue(1) == 0 && m_y.calcFloatValue(1) == 0 … in isIdentity()
64 return m_x == t->m_x && m_y == t->m_y && m_z == t->m_z;
70 return m_x.type() == Percent || m_y.type() == Percent; in apply()
77 , m_y(ty) in TranslateTransformOperation()
85 Length m_y; variable
DScaleTransformOperation.h45 double y() const { return m_y; } in y()
49 virtual bool isIdentity() const { return m_x == 1 && m_y == 1 && m_z == 1; } in isIdentity()
59 return m_x == s->m_x && m_y == s->m_y && m_z == s->m_z;
64 transform.scale3d(m_x, m_y, m_z); in apply()
72 , m_y(sy) in ScaleTransformOperation()
80 double m_y; variable
DRotateTransformOperation.h45 double y() const { return m_y; } in y()
60 return m_x == r->m_x && m_y == r->m_y && m_z == r->m_z && m_angle == r->m_angle;
65 transform.rotate3d(m_x, m_y, m_z, m_angle); in apply()
73 , m_y(y) in RotateTransformOperation()
82 double m_y; variable
DTranslateTransformOperation.cpp35 … Length(m_y.type()).blend(m_y, narrowPrecisionToFloat(progress)), in blend()
40 Length fromY = fromOp ? fromOp->m_y : Length(m_y.type()); in blend()
42 …sformOperation::create(m_x.blend(fromX, narrowPrecisionToFloat(progress)), m_y.blend(fromY, narrow… in blend()
DScaleTransformOperation.cpp34 m_y + (1. - m_y) * progress, in blend()
39 double fromY = fromOp ? fromOp->m_y : 1.; in blend()
42 fromY + (m_y - fromY) * progress, in blend()
/external/webkit/Source/WebCore/rendering/style/
DStyleTransformData.cpp32 , m_y(RenderStyle::initialTransformOriginY()) in StyleTransformData()
41 , m_y(o.m_y) in StyleTransformData()
48 return m_x == o.m_x && m_y == o.m_y && m_z == o.m_z && m_operations == o.m_operations; in operator ==()
DShadowData.h44 , m_y(0) in ShadowData()
55 , m_y(y) in ShadowData()
75 int y() const { return m_y; } in y()
90 int m_y; variable
DShadowData.cpp34 , m_y(o.m_y) in ShadowData()
51 && m_y == o.m_y in operator ==()
/external/webkit/Source/WebCore/platform/graphics/win/
DIntPointWin.cpp35 , m_y(p.y) in IntPoint()
41 POINT p = {m_x, m_y}; in operator POINT()
47 , m_y(p.y) in IntPoint()
53 POINTS p = {m_x, m_y}; in operator POINTS()
/external/webkit/Source/WebCore/rendering/
DInlineBox.h44 , m_y(0) in InlineBox()
79 , m_y(y) in InlineBox()
229 void setY(float y) { m_y = y; } in setY()
230 float y() const { return m_y; } in y()
236 float logicalLeft() const { return isHorizontal() ? m_x : m_y; } in logicalLeft()
243 m_y = left; in setLogicalLeft()
249 int logicalTop() const { return isHorizontal() ? m_y : m_x; } in logicalTop()
254 m_y = top; in setLogicalTop()
266 …ect() const { return isHorizontal() ? IntRect(m_x, m_y, m_logicalWidth, logicalHeight()) : IntRect… in logicalFrameRect()
330 float m_y; variable
/external/webkit/Source/WebCore/page/
DWebKitPoint.h47 float y() const { return m_y; } in y()
50 void setY(float y) { m_y = y; } in setY()
55 , m_y(y) in m_x()
59 float m_x, m_y; variable
/external/webkit/Source/WebCore/platform/graphics/android/
DBaseTile.cpp63 , m_y(-1) in BaseTile()
118 || (m_y != y) in setContents()
127 m_y = y; in setContents()
196 this, m_x, m_y, isLayerTile(), m_state, m_page); in markAsDirty()
224 if (m_x < 0 || m_y < 0 || m_scale != scale) in draw()
255 XLOG("tile %p at %d, %d not readyfor (at draw),", this, m_x, m_y); in draw()
286 XLOG("tile %p at %d, %d not readyfor (at isTileReady)", this, m_x, m_y); in isTileReady()
315 && m_y >= viewTileBounds.y() in isTileVisible()
316 && m_y < viewTileBounds.y() + viewTileBounds.height()); in isTileVisible()
331 const int y = m_y; in paintBitmap()
[all …]
/external/webkit/Source/WebCore/svg/
DSVGPathSegWithContext.h86 float y() const { return m_y; } in y()
89 m_y = y; in setY()
97 , m_y(y) in SVGPathSegSingleCoordinate()
103 float m_y; variable
DSVGPathSegLinetoVertical.h33 , m_y(y) in SVGPathSegLinetoVertical()
37 float y() const { return m_y; } in y()
40 m_y = y; in setY()
45 float m_y;
DPatternAttributes.h34 , m_y() in PatternAttributes()
56 SVGLength y() const { return m_y; } in y()
74 m_y = value; in setY()
140 SVGLength m_y; member
DSVGPathSegCurvetoCubicSmooth.h34 , m_y(y) in SVGPathSegCurvetoCubicSmooth()
47 float y() const { return m_y; } in y()
50 m_y = y; in setY()
70 float m_y; variable
DSVGPathSegCurvetoQuadratic.h34 , m_y(y) in SVGPathSegCurvetoQuadratic()
47 float y() const { return m_y; } in y()
50 m_y = y; in setY()
70 float m_y; variable
/external/webkit/Source/WebCore/platform/graphics/skia/
DIntPointSkia.cpp40 , m_y(p.fY) in IntPoint()
46 SkIPoint p = { m_x, m_y }; in operator SkIPoint()
52 SkPoint p = { SkIntToScalar(m_x), SkIntToScalar(m_y) }; in operator SkPoint()

1234