/external/webkit/Source/WebCore/platform/graphics/ |
D | IntPoint.h | 80 IntPoint() : m_x(0), m_y(0) { } in IntPoint() 81 IntPoint(int x, int y) : m_x(x), m_y(y) { } in IntPoint() 82 explicit IntPoint(const IntSize& size) : m_x(size.width()), m_y(size.height()) { } in IntPoint() 87 int y() const { return m_y; } in y() 90 void setY(int y) { m_y = y; } in setY() 93 void move(int dx, int dy) { m_x += dx; m_y += dy; } in move() 98 m_y > other.m_y ? m_y : other.m_y); in expandedTo() 104 m_y < other.m_y ? m_y : other.m_y); in shrunkTo() 114 return IntPoint(m_y, m_x); in transposedPoint() 163 int m_x, m_y;
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D | FloatPoint3D.h | 34 , m_y(0) in FloatPoint3D() 41 , m_y(y) in FloatPoint3D() 48 , m_y(p.y()) in FloatPoint3D() 55 , m_y(p.y()) in FloatPoint3D() 63 float y() const { return m_y; } in y() 64 void setY(float y) { m_y = y; } in setY() 71 m_y = y; in set() 77 m_y += dy; in move() 83 m_y *= sy; in scale() 89 return !m_x && !m_y && !m_z; in isZero() [all …]
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D | FloatPoint.h | 69 FloatPoint() : m_x(0), m_y(0) { } in FloatPoint() 70 FloatPoint(float x, float y) : m_x(x), m_y(y) { } in FloatPoint() 79 float y() const { return m_y; } in y() 82 void setY(float y) { m_y = y; } in setY() 86 m_y = y; in set() 91 m_y += dy; in move() 96 m_y *= sy; in scale() 103 return m_x * a.x() + m_y * a.y(); in dot() 109 return m_x * m_x + m_y * m_y; in lengthSquared() 142 float m_x, m_y;
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D | FloatPoint.cpp | 39 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) in FloatPoint() 49 m_y /= tempLength; in normalize() 61 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY); in matrixTransform() 68 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY); in matrixTransform()
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/external/webkit/Source/WebCore/platform/graphics/wince/ |
D | PlatformPathWinCE.cpp | 56 pp.m_y = c1y; in quadCurve() 67 pp.m_y = c1y * a + c2y * b + c3y * c; in quadCurve() 73 pp.m_y = c3y; in quadCurve() 96 pp.m_y = c1y; in bezier() 110 pp.m_y = c1y * a + c2y * b + c3y * c + c4y * d; in bezier() 116 pp.m_y = c4y; in bezier() 170 (point.m_y < origin.m_y ? 2 : 1) in quadrant() 171 : (point.m_y < origin.m_y ? 3 : 0); in quadrant() 190 float m_y; member 192 PathVector() : m_x(0), m_y(0) {} in PathVector() [all …]
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D | PlatformPathWinCE.h | 34 float m_y; member 36 const float& y() const { return m_y; } in y() 40 m_y = y; in set() 42 operator FloatPoint() const { return FloatPoint(m_x, m_y); } in FloatPoint() 46 m_y += offset.height(); in move() 51 m_y = p.y(); 54 void clear() { m_x = m_y = 0; } in clear()
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/external/webkit/Source/WebCore/platform/graphics/transforms/ |
D | RotateTransformOperation.cpp | 38 … return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type); in blend() 43 if (!fromOp || (fromOp->m_x == 0 && fromOp->m_y == 0 && fromOp->m_z == 1) || in blend() 44 (fromOp->m_x == 0 && fromOp->m_y == 1 && fromOp->m_z == 0) || in blend() 45 (fromOp->m_x == 1 && fromOp->m_y == 0 && fromOp->m_z == 0)) { in blend() 48 fromOp ? fromOp->m_y : m_y, in blend() 59 (float)(fromOp ? fromOp->m_y : 0), in blend() 64 (float)(toOp ? toOp->m_y : 0), in blend()
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D | TranslateTransformOperation.h | 46 …double y(const IntSize& borderBoxSize) const { return m_y.calcFloatValue(borderBoxSize.height()); } in y() 50 Length y() const { return m_y; } in y() 54 …virtual bool isIdentity() const { return m_x.calcFloatValue(1) == 0 && m_y.calcFloatValue(1) == 0 … in isIdentity() 64 return m_x == t->m_x && m_y == t->m_y && m_z == t->m_z; 70 return m_x.type() == Percent || m_y.type() == Percent; in apply() 77 , m_y(ty) in TranslateTransformOperation() 85 Length m_y; variable
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D | ScaleTransformOperation.h | 45 double y() const { return m_y; } in y() 49 virtual bool isIdentity() const { return m_x == 1 && m_y == 1 && m_z == 1; } in isIdentity() 59 return m_x == s->m_x && m_y == s->m_y && m_z == s->m_z; 64 transform.scale3d(m_x, m_y, m_z); in apply() 72 , m_y(sy) in ScaleTransformOperation() 80 double m_y; variable
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D | RotateTransformOperation.h | 45 double y() const { return m_y; } in y() 60 return m_x == r->m_x && m_y == r->m_y && m_z == r->m_z && m_angle == r->m_angle; 65 transform.rotate3d(m_x, m_y, m_z, m_angle); in apply() 73 , m_y(y) in RotateTransformOperation() 82 double m_y; variable
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D | TranslateTransformOperation.cpp | 35 … Length(m_y.type()).blend(m_y, narrowPrecisionToFloat(progress)), in blend() 40 Length fromY = fromOp ? fromOp->m_y : Length(m_y.type()); in blend() 42 …sformOperation::create(m_x.blend(fromX, narrowPrecisionToFloat(progress)), m_y.blend(fromY, narrow… in blend()
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D | ScaleTransformOperation.cpp | 34 m_y + (1. - m_y) * progress, in blend() 39 double fromY = fromOp ? fromOp->m_y : 1.; in blend() 42 fromY + (m_y - fromY) * progress, in blend()
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/external/webkit/Source/WebCore/rendering/style/ |
D | StyleTransformData.cpp | 32 , m_y(RenderStyle::initialTransformOriginY()) in StyleTransformData() 41 , m_y(o.m_y) in StyleTransformData() 48 return m_x == o.m_x && m_y == o.m_y && m_z == o.m_z && m_operations == o.m_operations; in operator ==()
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D | ShadowData.h | 44 , m_y(0) in ShadowData() 55 , m_y(y) in ShadowData() 75 int y() const { return m_y; } in y() 90 int m_y; variable
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D | ShadowData.cpp | 34 , m_y(o.m_y) in ShadowData() 51 && m_y == o.m_y in operator ==()
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/external/webkit/Source/WebCore/platform/graphics/win/ |
D | IntPointWin.cpp | 35 , m_y(p.y) in IntPoint() 41 POINT p = {m_x, m_y}; in operator POINT() 47 , m_y(p.y) in IntPoint() 53 POINTS p = {m_x, m_y}; in operator POINTS()
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/external/webkit/Source/WebCore/rendering/ |
D | InlineBox.h | 44 , m_y(0) in InlineBox() 79 , m_y(y) in InlineBox() 229 void setY(float y) { m_y = y; } in setY() 230 float y() const { return m_y; } in y() 236 float logicalLeft() const { return isHorizontal() ? m_x : m_y; } in logicalLeft() 243 m_y = left; in setLogicalLeft() 249 int logicalTop() const { return isHorizontal() ? m_y : m_x; } in logicalTop() 254 m_y = top; in setLogicalTop() 266 …ect() const { return isHorizontal() ? IntRect(m_x, m_y, m_logicalWidth, logicalHeight()) : IntRect… in logicalFrameRect() 330 float m_y; variable
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/external/webkit/Source/WebCore/page/ |
D | WebKitPoint.h | 47 float y() const { return m_y; } in y() 50 void setY(float y) { m_y = y; } in setY() 55 , m_y(y) in m_x() 59 float m_x, m_y; variable
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/external/webkit/Source/WebCore/platform/graphics/android/ |
D | BaseTile.cpp | 63 , m_y(-1) in BaseTile() 118 || (m_y != y) in setContents() 127 m_y = y; in setContents() 196 this, m_x, m_y, isLayerTile(), m_state, m_page); in markAsDirty() 224 if (m_x < 0 || m_y < 0 || m_scale != scale) in draw() 255 XLOG("tile %p at %d, %d not readyfor (at draw),", this, m_x, m_y); in draw() 286 XLOG("tile %p at %d, %d not readyfor (at isTileReady)", this, m_x, m_y); in isTileReady() 315 && m_y >= viewTileBounds.y() in isTileVisible() 316 && m_y < viewTileBounds.y() + viewTileBounds.height()); in isTileVisible() 331 const int y = m_y; in paintBitmap() [all …]
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/external/webkit/Source/WebCore/svg/ |
D | SVGPathSegWithContext.h | 86 float y() const { return m_y; } in y() 89 m_y = y; in setY() 97 , m_y(y) in SVGPathSegSingleCoordinate() 103 float m_y; variable
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D | SVGPathSegLinetoVertical.h | 33 , m_y(y) in SVGPathSegLinetoVertical() 37 float y() const { return m_y; } in y() 40 m_y = y; in setY() 45 float m_y;
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D | PatternAttributes.h | 34 , m_y() in PatternAttributes() 56 SVGLength y() const { return m_y; } in y() 74 m_y = value; in setY() 140 SVGLength m_y; member
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D | SVGPathSegCurvetoCubicSmooth.h | 34 , m_y(y) in SVGPathSegCurvetoCubicSmooth() 47 float y() const { return m_y; } in y() 50 m_y = y; in setY() 70 float m_y; variable
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D | SVGPathSegCurvetoQuadratic.h | 34 , m_y(y) in SVGPathSegCurvetoQuadratic() 47 float y() const { return m_y; } in y() 50 m_y = y; in setY() 70 float m_y; variable
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
D | IntPointSkia.cpp | 40 , m_y(p.fY) in IntPoint() 46 SkIPoint p = { m_x, m_y }; in operator SkIPoint() 52 SkPoint p = { SkIntToScalar(m_x), SkIntToScalar(m_y) }; in operator SkPoint()
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