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Searched refs:maPtr (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dllvm_texture.cpp399 Value * maPtr = builder.CreateAlloca(floatType); in texCube() local
426 builder.CreateStore(mx, maPtr); in texCube()
453 builder.CreateStore(my, maPtr); in texCube()
476 builder.CreateStore(mz, maPtr); in texCube()
487 Value * ma = builder.CreateLoad(maPtr); in texCube()