Searched refs:max_attribute_index (Results 1 – 1 of 1) sorted by relevance
1166 assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index) in assign_attribute_locations() argument1170 unsigned used_locations = (max_attribute_index >= 32) in assign_attribute_locations()1171 ? ~0 : ~((1 << max_attribute_index) - 1); in assign_attribute_locations()1296 if ((var->location >= (int)(max_attribute_index/* + VERT_ATTRIB_GENERIC0*/)) in assign_attribute_locations()