Searched refs:maxcount (Results 1 – 7 of 7) sorted by relevance
/external/e2fsprogs/e2fsck/ |
D | dict.c | 60 #define maxcount dict_maxcount macro 255 dict_t *dict_create(dictcount_t maxcount, dict_comp_t comp) in dict_create() argument 265 new->maxcount = maxcount; in dict_create() 335 dict_t *dict_init(dict_t *dict, dictcount_t maxcount, dict_comp_t comp) in dict_init() argument 342 dict->maxcount = maxcount; in dict_init() 363 dict->maxcount = template->maxcount; in dict_init_like() 964 return dict->nodecount == dict->maxcount; in dict_isfull() 1063 assert (dict->nodecount < dict->maxcount); in dict_load_next()
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/external/kernel-headers/original/linux/ |
D | msm_vidc_dec.h | 221 uint32_t maxcount; member
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D | msm_vidc_enc.h | 458 unsigned long maxcount; member
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/external/pcre/ |
D | pcretest.c | 2664 int i, maxcount; in main() local 2667 if (all_use_dfa || use_dfa) maxcount = use_size_offsets/2; else in main() 2669 maxcount = use_size_offsets/3; in main() 2673 if (count > maxcount) in main()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.cpp | 2368 void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shade… in glGetAttachedShaders() argument 2371 program, maxcount, count, shaders); in glGetAttachedShaders() 2375 if (maxcount < 0) in glGetAttachedShaders() 2398 return programObject->getAttachedShaders(maxcount, count, shaders); in glGetAttachedShaders()
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei…
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei…
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