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Searched refs:nearval (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/test/
Dm_matrix.c990 GLfloat nearval, GLfloat farval ) in _math_matrix_frustum() argument
995 x = (2.0F*nearval) / (right-left); in _math_matrix_frustum()
996 y = (2.0F*nearval) / (top-bottom); in _math_matrix_frustum()
999 c = -(farval+nearval) / ( farval-nearval); in _math_matrix_frustum()
1000 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in _math_matrix_frustum()
1036 GLfloat nearval, GLfloat farval ) in _math_matrix_ortho() argument
1053 M(2,2) = -2.0F / (farval-nearval); in _math_matrix_ortho()
1054 M(2,3) = -(farval+nearval) / (farval-nearval); in _math_matrix_ortho()
Dm_matrix.h115 GLfloat nearval, GLfloat farval );
129 GLfloat nearval, GLfloat farval );