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Searched refs:nextTexture (Results 1 – 1 of 1) sorted by relevance

/external/skia/gpu/src/
DGrGpuGL.cpp1732 GrGLTexture* nextTexture = (GrGLTexture*)fCurrDrawState.fTextures[s]; in flushGLStateCommon() local
1735 GrAssert(NULL != nextTexture); in flushGLStateCommon()
1741 static_cast<GrGLRenderTarget*>(nextTexture->asRenderTarget()); in flushGLStateCommon()
1746 if (fHWDrawState.fTextures[s] != nextTexture) { in flushGLStateCommon()
1748 GR_GL(BindTexture(GR_GL_TEXTURE_2D, nextTexture->textureID())); in flushGLStateCommon()
1753 fHWDrawState.fTextures[s] = nextTexture; in flushGLStateCommon()
1758 nextTexture->getTexParams(); in flushGLStateCommon()
1793 nextTexture->setTexParams(newTexParams); in flushGLStateCommon()