Searched refs:nextTexture (Results 1 – 1 of 1) sorted by relevance
1732 GrGLTexture* nextTexture = (GrGLTexture*)fCurrDrawState.fTextures[s]; in flushGLStateCommon() local1735 GrAssert(NULL != nextTexture); in flushGLStateCommon()1741 static_cast<GrGLRenderTarget*>(nextTexture->asRenderTarget()); in flushGLStateCommon()1746 if (fHWDrawState.fTextures[s] != nextTexture) { in flushGLStateCommon()1748 GR_GL(BindTexture(GR_GL_TEXTURE_2D, nextTexture->textureID())); in flushGLStateCommon()1753 fHWDrawState.fTextures[s] = nextTexture; in flushGLStateCommon()1758 nextTexture->getTexParams(); in flushGLStateCommon()1793 nextTexture->setTexParams(newTexParams); in flushGLStateCommon()