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Searched refs:next_sampler_pos (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp989 …unsigned *next_shader_pos, unsigned *total_uniforms, unsigned *next_sampler_pos, unsigned * sample… in add_uniform() argument
999 shader_type, next_shader_pos, total_uniforms, next_sampler_pos, samplers_used); in add_uniform()
1015 shader_type, next_shader_pos, total_uniforms, next_sampler_pos, samplers_used); in add_uniform()
1048 n->u->Pos = *next_sampler_pos; in add_uniform()
1049 *next_sampler_pos += vec4_slots; in add_uniform()
1070 unsigned next_sampler_pos = 0; // all shaders in prog share same sampler location in assign_uniform_locations() local
1098 &next_position, &total_uniforms, &next_sampler_pos, &prog->_LinkedShaders[i]->SamplersUsed); in assign_uniform_locations()
1127 prog->Uniforms->SamplerSlots = next_sampler_pos; in assign_uniform_locations()