Searched refs:noerr (Results 1 – 2 of 2) sorted by relevance
38 GLboolean noerr; in Mac_GL_Init() local120 noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window)); in Mac_GL_Init()122 noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window); in Mac_GL_Init()125 if(!noerr) { in Mac_GL_Init()
397 <command>&dhpackage;</command> returns a 0 - noerr result,