Home
last modified time | relevance | path

Searched refs:play (Results 1 – 25 of 245) sorted by relevance

12345678910

/external/qemu/distrib/sdl-1.2.12/src/audio/bsd/
DSDL_bsdaudio.c270 info.play.buffer_size, in OBSD_Status()
271 info.play.sample_rate, in OBSD_Status()
272 info.play.channels, in OBSD_Status()
273 info.play.precision, in OBSD_Status()
274 info.play.encoding, in OBSD_Status()
275 info.play.seek, in OBSD_Status()
276 info.play.samples, in OBSD_Status()
277 info.play.eof, in OBSD_Status()
278 info.play.pause ? "yes" : "no", in OBSD_Status()
279 info.play.error ? "yes" : "no", in OBSD_Status()
[all …]
/external/quake/quake/src/WinQuake/
Dsnd_sun.cpp97 info.play.encoding = AUDIO_ENCODING_LINEAR; in SNDDMA_Init()
98 info.play.sample_rate = 11025; in SNDDMA_Init()
99 info.play.channels = 2; in SNDDMA_Init()
100 info.play.precision = 16; in SNDDMA_Init()
103 info.play.encoding = AUDIO_ENCODING_LINEAR; in SNDDMA_Init()
104 info.play.sample_rate = 11025; in SNDDMA_Init()
105 info.play.channels = 1; in SNDDMA_Init()
106 info.play.precision = 16; in SNDDMA_Init()
145 return ((info.play.samples*shm->channels) % shm->samples); in SNDDMA_GetDMAPos()
161 return info.play.samples; in SNDDMA_GetSamples()
Dquake-data.spec.sh39 (play with up to 15 others).
41 This package contians the Quake data files needed to play the game.
/external/qemu/distrib/sdl-1.2.12/src/audio/sun/
DSDL_sunaudio.c127 left = (written - info.play.samples); in CheckUnderflow()
143 left = (written - info.play.samples); in DSP_WaitAudio()
297 info.play.sample_rate = spec->freq; in DSP_OpenAudio()
298 info.play.channels = spec->channels; in DSP_OpenAudio()
299 info.play.precision = (enc == AUDIO_ENCODING_ULAW) in DSP_OpenAudio()
301 info.play.encoding = enc; in DSP_OpenAudio()
310 if(info.play.encoding == enc in DSP_OpenAudio()
311 && info.play.precision == (spec->format & 0xff) in DSP_OpenAudio()
312 && info.play.channels == spec->channels) { in DSP_OpenAudio()
314 spec->freq = info.play.sample_rate; in DSP_OpenAudio()
/external/speex/include/speex/
Dspeex_echo.h101 void speex_echo_cancellation(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, s…
104 void speex_echo_cancel(SpeexEchoState *st, const spx_int16_t *rec, const spx_int16_t *play, spx_int…
118 void speex_echo_playback(SpeexEchoState *st, const spx_int16_t *play);
/external/mockwebserver/src/test/java/com/google/mockwebserver/
DMockWebServerTest.java44 server.play(); in testRegularResponse()
60 server.play(); in testRedirect()
83 server.play(); in testNonHexadecimalChunkSize()
101 server.play(); in testResponseTimeout()
/external/webkit/Source/WebKit/efl/DefaultTheme/widget/mediacontrol/playpausebutton/
Dplaypause_button.edc37 description { state: "play" 0.0;
50 signal: "play";
51 action: STATE_SET "play" 0.0;
/external/webkit/Source/WebCore/page/
DWebKitAnimation.cpp115 void WebKitAnimation::play() in play() function in WebCore::WebKitAnimation
117 m_keyframeAnimation->play(); in play()
DWebKitAnimation.h69 void play();
/external/sonivox/jet_tools/JetCreator/
DJetCreatorhlp.dat3 play = Plays the segment with associated event attributes. To trigger the event, click the event in…
49 play segment =
56 play midi file =
57 play = Plays the segment.
101 …in the JET file display here. Double click on a segment to add it to the play queue, or use the b…
/external/qemu/distrib/sdl-1.2.12/src/audio/mint/
DSDL_mintaudio.c175 if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0]) in SDL_MintAudio_Thread()
176 && ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1])) in SDL_MintAudio_Thread()
DSDL_mintaudio_mcsn.h37 unsigned short play; /* Replay capability */ member
/external/openssl/crypto/pkcs7/t/
Dnav-smime4 Received: from cryptsoft.com (play.cryptsoft.com [203.56.44.3]) by pandora.cryptsoft.com (8.8.3/8.7…
66 Received: from cryptsoft.com (play.cryptsoft.com [203.56.44.3]) by pandora.cryptsoft.com (8.8.3/8.7…
129 Received: from cryptsoft.com (play.cryptsoft.com [203.56.44.3]) by pandora.cryptsoft.com (8.8.3/8.7…
/external/chromium/third_party/libjingle/source/talk/session/phone/
Dchannel.h276 bool PlayRingbackTone(bool play, bool loop);
311 : play(p), in PlayRingbackToneMessageData()
315 bool play; member
345 bool PlayRingbackTone_w(bool play, bool loop);
/external/bluetooth/bluez/test/
Dhsplay22 …" | $SOX -t raw -r 44100 -c 2 -s -w - -t raw -r 8000 -c 1 -s -w - | $HSTEST play - $BDADDR $CHANNEL
/external/webkit/Source/WebCore/html/
DMediaDocument.cpp168 video->play(event->fromUserGesture()); in defaultEventHandler()
176 video->play(event->fromUserGesture()); in defaultEventHandler()
/external/webkit/Source/WebCore/css/
DmediaControlsAndroid.css58 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
59 -webkit-appearance: media-play-button;
DmediaControlsQtFullscreen.css25 /* The control panel is only play button for full screen */
41 video::-webkit-media-controls-play-button {
DmediaControlsEfl.css61 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
62 -webkit-appearance: media-play-button;
DmediaControls.css67 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
68 -webkit-appearance: media-play-button;
DmediaControlsChromium.css60 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
61 -webkit-appearance: media-play-button;
DmediaControlsGtk.css47 audio::-webkit-media-controls-play-button, video::-webkit-media-controls-play-button {
DmediaControlsQt.css83 audio::-webkit-media-controls-play-button {
91 video::-webkit-media-controls-play-button {
254 ::-webkit-media-controls-play-button,
/external/webkit/Source/WebKit/efl/WebCoreSupport/
DFullscreenVideoControllerEfl.h59 void play();
/external/webkit/Source/WebKit/gtk/WebCoreSupport/
DFullscreenVideoController.h61 void play();

12345678910