Searched refs:pointState (Results 1 – 1 of 1) sorted by relevance
3107 PlatformTouchPoint::State pointState = point.state(); in handleTouchEvent() local3116 switch (pointState) { in handleTouchEvent()3176 if (pointState == PlatformTouchPoint::TouchPressed) { in handleTouchEvent()3179 …} else if (pointState == PlatformTouchPoint::TouchReleased || pointState == PlatformTouchPoint::To… in handleTouchEvent()3202 …if (pointState != PlatformTouchPoint::TouchReleased && pointState != PlatformTouchPoint::TouchCanc… in handleTouchEvent()3213 if (pointState != PlatformTouchPoint::TouchStationary) { in handleTouchEvent()3214 ASSERT(pointState < PlatformTouchPoint::TouchStateEnd); in handleTouchEvent()3215 if (!changedTouches[pointState].m_touches) in handleTouchEvent()3216 changedTouches[pointState].m_touches = TouchList::create(); in handleTouchEvent()3217 changedTouches[pointState].m_touches->append(touch); in handleTouchEvent()[all …]