Searched refs:possibleMatch (Results 1 – 2 of 2) sorted by relevance
1423 uint32_t possibleMatch = (1<<numConfigs)-1; in eglChooseConfig() local1424 while (possibleMatch && *attrib_list != EGL_NONE) { in eglChooseConfig()1428 for (int i=0 ; possibleMatch && i<numConfigs ; i++) { in eglChooseConfig()1429 if (!(possibleMatch & (1<<i))) in eglChooseConfig()1432 possibleMatch &= ~(1<<i); in eglChooseConfig()1438 for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) { in eglChooseConfig()1445 for (int i=0 ; possibleMatch && i<numConfigs ; i++) { in eglChooseConfig()1446 if (!(possibleMatch & (1<<i))) in eglChooseConfig()1451 possibleMatch &= ~(1<<i); in eglChooseConfig()1459 if (possibleMatch) { in eglChooseConfig()[all …]
800 for (Container* possibleMatch = m_buttons.begin(); in updateButtonList() local801 possibleMatch != lastPossibleMatch; possibleMatch++) { in updateButtonList()802 if (updatedContainer->matches(possibleMatch->node())) { in updateButtonList()804 possibleMatch->setRect(updatedContainer->rect()); in updateButtonList()