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Searched refs:possibleMatch (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/test/
Degl.cpp1423 uint32_t possibleMatch = (1<<numConfigs)-1; in eglChooseConfig() local
1424 while (possibleMatch && *attrib_list != EGL_NONE) { in eglChooseConfig()
1428 for (int i=0 ; possibleMatch && i<numConfigs ; i++) { in eglChooseConfig()
1429 if (!(possibleMatch & (1<<i))) in eglChooseConfig()
1432 possibleMatch &= ~(1<<i); in eglChooseConfig()
1438 for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) { in eglChooseConfig()
1445 for (int i=0 ; possibleMatch && i<numConfigs ; i++) { in eglChooseConfig()
1446 if (!(possibleMatch & (1<<i))) in eglChooseConfig()
1451 possibleMatch &= ~(1<<i); in eglChooseConfig()
1459 if (possibleMatch) { in eglChooseConfig()
[all …]
/external/webkit/Source/WebKit/android/jni/
DWebViewCore.cpp800 for (Container* possibleMatch = m_buttons.begin(); in updateButtonList() local
801 possibleMatch != lastPossibleMatch; possibleMatch++) { in updateButtonList()
802 if (updatedContainer->matches(possibleMatch->node())) { in updateButtonList()
804 possibleMatch->setRect(updatedContainer->rect()); in updateButtonList()