Searched refs:preConcat (Results 1 – 22 of 22) sorted by relevance
47 fConcat.preConcat(inMatrix); in concat()58 fMatrix.preConcat(src); in set()
109 matrix->preConcat(*other); in anp_preConcat()163 ASSIGN(i, preConcat); in ANPMatrixInterfaceV0_Init()
300 void (*preConcat)(ANPMatrix*, const ANPMatrix*); member
123 matrix->preConcat(getMatrix()); in getLocalTransform()148 tmp.preConcat(layer->getChildrenMatrix()); in localToAncestor()
140 matrix->preConcat(this->getMatrix()); in getLocalTransform()158 tmp.preConcat(layer->getChildrenMatrix()); in localToGlobal()
52 this->preConcat(tmp); in preRotate()
45 void preConcat(const SkColorMatrix& mat) { this->setConcat(*this, mat); } in preConcat() function
70 void preConcat(const SkMatrix&);
171 void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); } in preConcatMatrix()
167 return this->preConcat(m); in preTranslate()226 return this->preConcat(m); in preScale()233 return this->preConcat(m); in preScale()360 return this->preConcat(m); in preRotate()366 return this->preConcat(m); in preRotate()416 return this->preConcat(m); in preSkew()422 return this->preConcat(m); in preSkew()662 bool SkMatrix::preConcat(const SkMatrix& mat) { in preConcat() function in SkMatrix
894 return fMCRec->fMatrix->preConcat(matrix); in concat()
438 finalMatrix.preConcat(mapperMatrix); in doFunctionShader()439 finalMatrix.preConcat(fState.get()->fShaderTransform); in doFunctionShader()493 finalMatrix.preConcat(fState.get()->fShaderTransform); in doImageShader()
524 fInitialTransform.preConcat(initialTransform); in SkPDFDevice()596 totalTransform.preConcat(contentEntry->fState.fMatrix); in internalDrawPaint()726 if (!matrix.preConcat(*prePathMatrix)) { in drawPath()
70 void SkWindow::preConcat(const SkMatrix& matrix) { in preConcat() function in SkWindow
229 bool preConcat(const SkMatrix& other);
159 void GrMatrix::preConcat(const GrMatrix& m) {628 a.preConcat(b);
97 combinedMatrix.preConcat(*matrix); in drawRect()
339 fCurrDrawState.fViewMatrix.preConcat(matrix); in preConcatViewMatrix()
902 combinedMatrix->preConcat(*matrix); in apply_aa_to_rect()
960 matrix->preConcat(fPtsToUnit); in asABitmap()1362 matrix->preConcat(fPtsToUnit); in asABitmap()1545 matrix->preConcat(fPtsToUnit); in asABitmap()
279 localMatrix.preConcat(fRotateMatrix);
461 matrix.preConcat(inverse); in skPaint2GrPaintShader()