Searched refs:prepareTexture (Results 1 – 12 of 12) sorted by relevance
82 m_context->prepareTexture(); in updateCompositorResources()
462 m_context->prepareTexture(); in present()
72 m_context->prepareTexture();
150 void GraphicsContext3DInternal::prepareTexture() in prepareTexture() function in WebCore::GraphicsContext3DInternal152 m_impl->prepareTexture(); in prepareTexture()958 void GraphicsContext3D::prepareTexture() in prepareTexture() function in WebCore::GraphicsContext3D960 return m_internal->prepareTexture(); in prepareTexture()
77 void prepareTexture();
140 virtual void prepareTexture() = 0;
490 void prepareTexture();
325 void GraphicsContext3D::prepareTexture() in prepareTexture() function in WebCore::GraphicsContext3D
5600 (WebKit::WebGraphicsContext3DDefaultImpl::prepareTexture):7554 (WebKit::WebGraphicsContext3DDefaultImpl::prepareTexture):15152 WebGL's frame buffer. We also plumb though GraphicsContext3D's prepareTexture15164 (WebCore::GraphicsContext3DInternal::prepareTexture):15167 (WebCore::GraphicsContext3D::prepareTexture):15172 (WebKit::WebGraphicsContext3DDefaultImpl::prepareTexture):
144 throttling mechanism relies on prepareTexture being called for every WebGL frame.146 before the compositor runs and calls prepareTexture on the surface.150 prepareTexture as usual.39826 (WebCore::GraphicsContext3D::prepareTexture):
21839 (WebCore::GraphicsContext3D::prepareTexture): Restore glFinish() in every path.28617 (WebCore::GraphicsContext3D::prepareTexture):
57206 (WebCore::GraphicsContext3D::prepareTexture):61670 (WebCore::GraphicsContext3D::prepareTexture):61844 (WebCore::GraphicsContext3D::prepareTexture):118034 …(WebCore::GraphicsContext3D::prepareTexture): Move ensureContext() out of if-block so it's always …