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Searched refs:prepareTexture (Results 1 – 12 of 12) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/chromium/
DWebGLLayerChromium.cpp82 m_context->prepareTexture(); in updateCompositorResources()
DLayerRendererChromium.cpp462 m_context->prepareTexture(); in present()
/external/webkit/Source/WebCore/platform/graphics/mac/
DWebGLLayer.mm72 m_context->prepareTexture();
/external/webkit/Source/WebKit/chromium/src/
DGraphicsContext3DChromium.cpp150 void GraphicsContext3DInternal::prepareTexture() in prepareTexture() function in WebCore::GraphicsContext3DInternal
152 m_impl->prepareTexture(); in prepareTexture()
958 void GraphicsContext3D::prepareTexture() in prepareTexture() function in WebCore::GraphicsContext3D
960 return m_internal->prepareTexture(); in prepareTexture()
DGraphicsContext3DInternal.h77 void prepareTexture();
/external/webkit/Source/WebKit/chromium/public/
DWebGraphicsContext3D.h140 virtual void prepareTexture() = 0;
/external/webkit/Source/WebCore/platform/graphics/
DGraphicsContext3D.h490 void prepareTexture();
/external/webkit/Source/WebCore/platform/graphics/opengl/
DGraphicsContext3DOpenGL.cpp325 void GraphicsContext3D::prepareTexture() in prepareTexture() function in WebCore::GraphicsContext3D
/external/webkit/Source/WebKit/chromium/
DChangeLog-2011-02-165600 (WebKit::WebGraphicsContext3DDefaultImpl::prepareTexture):
7554 (WebKit::WebGraphicsContext3DDefaultImpl::prepareTexture):
15152 WebGL's frame buffer. We also plumb though GraphicsContext3D's prepareTexture
15164 (WebCore::GraphicsContext3DInternal::prepareTexture):
15167 (WebCore::GraphicsContext3D::prepareTexture):
15172 (WebKit::WebGraphicsContext3DDefaultImpl::prepareTexture):
/external/webkit/Source/WebCore/
DChangeLog144 throttling mechanism relies on prepareTexture being called for every WebGL frame.
146 before the compositor runs and calls prepareTexture on the surface.
150 prepareTexture as usual.
39826 (WebCore::GraphicsContext3D::prepareTexture):
DChangeLog-2010-05-2421839 (WebCore::GraphicsContext3D::prepareTexture): Restore glFinish() in every path.
28617 (WebCore::GraphicsContext3D::prepareTexture):
DChangeLog-2010-12-0657206 (WebCore::GraphicsContext3D::prepareTexture):
61670 (WebCore::GraphicsContext3D::prepareTexture):
61844 (WebCore::GraphicsContext3D::prepareTexture):
118034 …(WebCore::GraphicsContext3D::prepareTexture): Move ensureContext() out of if-block so it's always …