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Searched refs:preserve3D (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DRenderInline.cpp1146 bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D()); in mapLocalToContainer() local
1150 …transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState… in mapLocalToContainer()
1152 …transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState… in mapLocalToContainer()
1158 …transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformSta… in mapLocalToContainer()
1178 bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D()); in mapAbsoluteToLocalPoint() local
1182 …transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState… in mapAbsoluteToLocalPoint()
1184 …transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformSta… in mapAbsoluteToLocalPoint()
DRenderBox.cpp1225 bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D()); in mapLocalToContainer() local
1229 …transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState… in mapLocalToContainer()
1231 …transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState… in mapLocalToContainer()
1237 …transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformSta… in mapLocalToContainer()
1266 bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D()); in mapAbsoluteToLocalPoint() local
1270 …transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState… in mapAbsoluteToLocalPoint()
1272 …transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformSta… in mapAbsoluteToLocalPoint()
/external/webkit/Source/WebCore/
DChangeLog-2010-01-2983754 on which opacity is set is a transform layer (preserve3D is true).