/external/quake/quake/src/WinQuake/ |
D | r_main.cpp | 69 refdef_t r_refdef; variable 227 r_refdef.xOrigin = XCENTERING; in R_Init() 228 r_refdef.yOrigin = YCENTERING; in R_Init() 365 R_SetVrect (pvrect, &r_refdef.vrect, lineadj); in R_ViewChanged() 367 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged() 368 r_refdef.fvrectx = (float)r_refdef.vrect.x; in R_ViewChanged() 369 r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5; in R_ViewChanged() 370 r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1; in R_ViewChanged() 371 r_refdef.fvrecty = (float)r_refdef.vrect.y; in R_ViewChanged() 372 r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5; in R_ViewChanged() [all …]
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D | gl_screen.cpp | 311 r_refdef.vrect.width = (int) (vid.width * size); in SCR_CalcRefdef() 312 if (r_refdef.vrect.width < 96) in SCR_CalcRefdef() 314 size = 96.0 / r_refdef.vrect.width; in SCR_CalcRefdef() 315 r_refdef.vrect.width = 96; // min for icons in SCR_CalcRefdef() 318 r_refdef.vrect.height = (int)(vid.height * size); in SCR_CalcRefdef() 319 if ((int)(r_refdef.vrect.height) > (int)(vid.height - sb_lines)) in SCR_CalcRefdef() 320 r_refdef.vrect.height = vid.height - sb_lines; in SCR_CalcRefdef() 321 if ((int)(r_refdef.vrect.height) > (int)(vid.height)) in SCR_CalcRefdef() 322 r_refdef.vrect.height = vid.height; in SCR_CalcRefdef() 323 r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; in SCR_CalcRefdef() [all …]
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D | r_misc.cpp | 76 startangle = r_refdef.viewangles[1]; in R_TimeRefresh_f() 81 r_refdef.viewangles[1] = i/128.0*360.0; in R_TimeRefresh_f() 89 vr.x = r_refdef.vrect.x; in R_TimeRefresh_f() 90 vr.y = r_refdef.vrect.y; in R_TimeRefresh_f() 91 vr.width = r_refdef.vrect.width; in R_TimeRefresh_f() 92 vr.height = r_refdef.vrect.height; in R_TimeRefresh_f() 100 r_refdef.viewangles[1] = startangle; in R_TimeRefresh_f() 119 x += r_refdef.vrect.x; in R_LineGraph() 120 y += r_refdef.vrect.y; in R_LineGraph() 169 if (r_refdef.vrect.width <= MAX_TIMINGS) in R_TimeGraph() [all …]
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D | r_aclip.cpp | 84 if (out->v[0] < r_refdef.aliasvrect.x) in R_Alias_clip_z() 86 if (out->v[1] < r_refdef.aliasvrect.y) in R_Alias_clip_z() 88 if (out->v[0] > r_refdef.aliasvrectright) in R_Alias_clip_z() 90 if (out->v[1] > r_refdef.aliasvrectbottom) in R_Alias_clip_z() 104 scale = (float)(r_refdef.aliasvrect.x - pfv0->v[0]) / in R_Alias_clip_left() 111 scale = (float)(r_refdef.aliasvrect.x - pfv1->v[0]) / in R_Alias_clip_left() 127 scale = (float)(r_refdef.aliasvrectright - pfv0->v[0]) / in R_Alias_clip_right() 134 scale = (float)(r_refdef.aliasvrectright - pfv1->v[0]) / in R_Alias_clip_right() 149 scale = (float)(r_refdef.aliasvrect.y - pfv0->v[1]) / in R_Alias_clip_top() 156 scale = (float)(r_refdef.aliasvrect.y - pfv1->v[1]) / in R_Alias_clip_top() [all …]
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D | view.cpp | 711 yaw = r_refdef.viewangles[YAW]; in CalcGunAngle() 712 pitch = -r_refdef.viewangles[PITCH]; in CalcGunAngle() 714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; in CalcGunAngle() 719 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4; in CalcGunAngle() 750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; in CalcGunAngle() 751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); in CalcGunAngle() 772 if (r_refdef.vieworg[0] < ent->origin[0] - 14) in V_BoundOffsets() 773 r_refdef.vieworg[0] = ent->origin[0] - 14; in V_BoundOffsets() 774 else if (r_refdef.vieworg[0] > ent->origin[0] + 14) in V_BoundOffsets() 775 r_refdef.vieworg[0] = ent->origin[0] + 14; in V_BoundOffsets() [all …]
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D | d_modech.cpp | 75 d_pix_min = r_refdef.vrect.width / 320; in D_ViewChanged() 79 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); in D_ViewChanged() 80 d_pix_shift = 8 - (int)((float)r_refdef.vrect.width / 320.0 + 0.5); in D_ViewChanged() 89 d_vrectx = r_refdef.vrect.x; in D_ViewChanged() 90 d_vrecty = r_refdef.vrect.y; in D_ViewChanged() 91 d_vrectright_particle = r_refdef.vrectright - d_pix_max; in D_ViewChanged() 93 r_refdef.vrectbottom - (d_pix_max << d_y_aspect_shift); in D_ViewChanged()
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D | chase.cpp | 73 chase_dest[i] = r_refdef.vieworg[i] in Chase_Update() 76 chase_dest[2] = r_refdef.vieworg[2] + chase_up.value; in Chase_Update() 79 VectorMA (r_refdef.vieworg, 4096, forward, dest); in Chase_Update() 80 TraceLine (r_refdef.vieworg, dest, stop); in Chase_Update() 83 VectorSubtract (stop, r_refdef.vieworg, stop); in Chase_Update() 87 r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180; in Chase_Update() 90 VectorCopy (chase_dest, r_refdef.vieworg); in Chase_Update()
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D | r_draw.cpp | 114 if (u0 < r_refdef.fvrectx_adj) in R_EmitEdge() 115 u0 = r_refdef.fvrectx_adj; in R_EmitEdge() 116 if (u0 > r_refdef.fvrectright_adj) in R_EmitEdge() 117 u0 = r_refdef.fvrectright_adj; in R_EmitEdge() 121 if (v0 < r_refdef.fvrecty_adj) in R_EmitEdge() 122 v0 = r_refdef.fvrecty_adj; in R_EmitEdge() 123 if (v0 > r_refdef.fvrectbottom_adj) in R_EmitEdge() 124 v0 = r_refdef.fvrectbottom_adj; in R_EmitEdge() 142 if (r_u1 < r_refdef.fvrectx_adj) in R_EmitEdge() 143 r_u1 = r_refdef.fvrectx_adj; in R_EmitEdge() [all …]
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D | d_sprite.cpp | 273 if (vvert < r_refdef.fvrecty_adj) in D_SpriteScanRightEdge() 274 vvert = r_refdef.fvrecty_adj; in D_SpriteScanRightEdge() 275 if (vvert > r_refdef.fvrectbottom_adj) in D_SpriteScanRightEdge() 276 vvert = r_refdef.fvrectbottom_adj; in D_SpriteScanRightEdge() 286 if (vnext < r_refdef.fvrecty_adj) in D_SpriteScanRightEdge() 287 vnext = r_refdef.fvrecty_adj; in D_SpriteScanRightEdge() 288 if (vnext > r_refdef.fvrectbottom_adj) in D_SpriteScanRightEdge() 289 vnext = r_refdef.fvrectbottom_adj; in D_SpriteScanRightEdge() 296 if (uvert < r_refdef.fvrectx_adj) in D_SpriteScanRightEdge() 297 uvert = r_refdef.fvrectx_adj; in D_SpriteScanRightEdge() [all …]
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D | gl_rmisc.cpp | 124 r_refdef.vrect.x = 0; in R_Envmap_f() 125 r_refdef.vrect.y = 0; in R_Envmap_f() 126 r_refdef.vrect.width = 256; in R_Envmap_f() 127 r_refdef.vrect.height = 256; in R_Envmap_f() 129 r_refdef.viewangles[0] = 0; in R_Envmap_f() 130 r_refdef.viewangles[1] = 0; in R_Envmap_f() 131 r_refdef.viewangles[2] = 0; in R_Envmap_f() 137 r_refdef.viewangles[1] = 90; in R_Envmap_f() 143 r_refdef.viewangles[1] = 180; in R_Envmap_f() 149 r_refdef.viewangles[1] = 270; in R_Envmap_f() [all …]
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D | gl_rmain.cpp | 65 refdef_t r_refdef; variable 936 if (r_refdef.fov_x == 90) in R_SetFrustum() 949 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); in R_SetFrustum() 951 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); in R_SetFrustum() 953 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); in R_SetFrustum() 955 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ); in R_SetFrustum() 988 VectorCopy (r_refdef.vieworg, r_origin); in R_SetupFrame() 990 AngleVectors (r_refdef.viewangles, vpn, vright, vup); in R_SetupFrame() 1178 x = r_refdef.vrect.x * glwidth/vid.width; in R_SetupGL() 1179 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width; in R_SetupGL() [all …]
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D | d_sky.cpp | 40 if (r_refdef.vrect.width >= r_refdef.vrect.height) in D_Sky_uv_To_st() 41 temp = (float)r_refdef.vrect.width; in D_Sky_uv_To_st() 43 temp = (float)r_refdef.vrect.height; in D_Sky_uv_To_st()
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D | r_aclipa.s | 50 movl C(r_refdef)+rd_aliasvrectbottom,%eax 166 movl C(r_refdef)+rd_aliasvrect+4,%eax 179 movl C(r_refdef)+rd_aliasvrectright,%eax 211 movl C(r_refdef)+rd_aliasvrect+0,%eax
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/external/quake/quake/src/QW/client/ |
D | r_main.c | 71 refdef_t r_refdef; variable 232 r_refdef.xOrigin = XCENTERING; in R_Init() 233 r_refdef.yOrigin = YCENTERING; in R_Init() 385 R_SetVrect (pvrect, &r_refdef.vrect, lineadj); in R_ViewChanged() 387 r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI); in R_ViewChanged() 388 r_refdef.fvrectx = (float)r_refdef.vrect.x; in R_ViewChanged() 389 r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5; in R_ViewChanged() 390 r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1; in R_ViewChanged() 391 r_refdef.fvrecty = (float)r_refdef.vrect.y; in R_ViewChanged() 392 r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5; in R_ViewChanged() [all …]
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D | r_misc.c | 77 startangle = r_refdef.viewangles[1]; in R_TimeRefresh_f() 82 r_refdef.viewangles[1] = i/128.0*360.0; in R_TimeRefresh_f() 90 vr.x = r_refdef.vrect.x; in R_TimeRefresh_f() 91 vr.y = r_refdef.vrect.y; in R_TimeRefresh_f() 92 vr.width = r_refdef.vrect.width; in R_TimeRefresh_f() 93 vr.height = r_refdef.vrect.height; in R_TimeRefresh_f() 101 r_refdef.viewangles[1] = startangle; in R_TimeRefresh_f() 186 if (r_refdef.vrect.width <= MAX_TIMINGS) in R_TimeGraph() 187 x = r_refdef.vrect.width-1; in R_TimeGraph() 189 x = r_refdef.vrect.width - in R_TimeGraph() [all …]
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D | r_aclip.c | 84 if (out->v[0] < r_refdef.aliasvrect.x) in R_Alias_clip_z() 86 if (out->v[1] < r_refdef.aliasvrect.y) in R_Alias_clip_z() 88 if (out->v[0] > r_refdef.aliasvrectright) in R_Alias_clip_z() 90 if (out->v[1] > r_refdef.aliasvrectbottom) in R_Alias_clip_z() 104 scale = (float)(r_refdef.aliasvrect.x - pfv0->v[0]) / in R_Alias_clip_left() 111 scale = (float)(r_refdef.aliasvrect.x - pfv1->v[0]) / in R_Alias_clip_left() 127 scale = (float)(r_refdef.aliasvrectright - pfv0->v[0]) / in R_Alias_clip_right() 134 scale = (float)(r_refdef.aliasvrectright - pfv1->v[0]) / in R_Alias_clip_right() 149 scale = (float)(r_refdef.aliasvrect.y - pfv0->v[1]) / in R_Alias_clip_top() 156 scale = (float)(r_refdef.aliasvrect.y - pfv1->v[1]) / in R_Alias_clip_top() [all …]
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D | gl_screen.c | 316 r_refdef.vrect.width = vid.width * size; in SCR_CalcRefdef() 317 if (r_refdef.vrect.width < 96) in SCR_CalcRefdef() 319 size = 96.0 / r_refdef.vrect.width; in SCR_CalcRefdef() 320 r_refdef.vrect.width = 96; // min for icons in SCR_CalcRefdef() 323 r_refdef.vrect.height = vid.height * size; in SCR_CalcRefdef() 325 if (r_refdef.vrect.height > (int) (vid.height - sb_lines)) in SCR_CalcRefdef() 326 r_refdef.vrect.height = vid.height - sb_lines; in SCR_CalcRefdef() 327 } else if (r_refdef.vrect.height > (int) vid.height) in SCR_CalcRefdef() 328 r_refdef.vrect.height = vid.height; in SCR_CalcRefdef() 329 r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; in SCR_CalcRefdef() [all …]
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D | view.c | 728 yaw = r_refdef.viewangles[YAW]; in CalcGunAngle() 729 pitch = -r_refdef.viewangles[PITCH]; in CalcGunAngle() 731 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; in CalcGunAngle() 736 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4; in CalcGunAngle() 767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; in CalcGunAngle() 768 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); in CalcGunAngle() 781 if (r_refdef.vieworg[0] < cl.simorg[0] - 14) in V_BoundOffsets() 782 r_refdef.vieworg[0] = cl.simorg[0] - 14; in V_BoundOffsets() 783 else if (r_refdef.vieworg[0] > cl.simorg[0] + 14) in V_BoundOffsets() 784 r_refdef.vieworg[0] = cl.simorg[0] + 14; in V_BoundOffsets() [all …]
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D | d_modech.c | 75 d_pix_min = r_refdef.vrect.width / 320; in D_ViewChanged() 79 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5); in D_ViewChanged() 80 d_pix_shift = 8 - (int)((float)r_refdef.vrect.width / 320.0 + 0.5); in D_ViewChanged() 89 d_vrectx = r_refdef.vrect.x; in D_ViewChanged() 90 d_vrecty = r_refdef.vrect.y; in D_ViewChanged() 91 d_vrectright_particle = r_refdef.vrectright - d_pix_max; in D_ViewChanged() 93 r_refdef.vrectbottom - (d_pix_max << d_y_aspect_shift); in D_ViewChanged()
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D | r_draw.c | 114 if (u0 < r_refdef.fvrectx_adj) in R_EmitEdge() 115 u0 = r_refdef.fvrectx_adj; in R_EmitEdge() 116 if (u0 > r_refdef.fvrectright_adj) in R_EmitEdge() 117 u0 = r_refdef.fvrectright_adj; in R_EmitEdge() 121 if (v0 < r_refdef.fvrecty_adj) in R_EmitEdge() 122 v0 = r_refdef.fvrecty_adj; in R_EmitEdge() 123 if (v0 > r_refdef.fvrectbottom_adj) in R_EmitEdge() 124 v0 = r_refdef.fvrectbottom_adj; in R_EmitEdge() 142 if (r_u1 < r_refdef.fvrectx_adj) in R_EmitEdge() 143 r_u1 = r_refdef.fvrectx_adj; in R_EmitEdge() [all …]
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D | d_sprite.c | 273 if (vvert < r_refdef.fvrecty_adj) in D_SpriteScanRightEdge() 274 vvert = r_refdef.fvrecty_adj; in D_SpriteScanRightEdge() 275 if (vvert > r_refdef.fvrectbottom_adj) in D_SpriteScanRightEdge() 276 vvert = r_refdef.fvrectbottom_adj; in D_SpriteScanRightEdge() 286 if (vnext < r_refdef.fvrecty_adj) in D_SpriteScanRightEdge() 287 vnext = r_refdef.fvrecty_adj; in D_SpriteScanRightEdge() 288 if (vnext > r_refdef.fvrectbottom_adj) in D_SpriteScanRightEdge() 289 vnext = r_refdef.fvrectbottom_adj; in D_SpriteScanRightEdge() 296 if (uvert < r_refdef.fvrectx_adj) in D_SpriteScanRightEdge() 297 uvert = r_refdef.fvrectx_adj; in D_SpriteScanRightEdge() [all …]
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D | gl_rmain.c | 65 refdef_t r_refdef; variable 838 if (r_refdef.fov_x == 90) in R_SetFrustum() 852 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) ); in R_SetFrustum() 854 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 ); in R_SetFrustum() 856 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 ); in R_SetFrustum() 858 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) ); in R_SetFrustum() 889 VectorCopy (r_refdef.vieworg, r_origin); in R_SetupFrame() 891 AngleVectors (r_refdef.viewangles, vpn, vright, vup); in R_SetupFrame() 956 x = r_refdef.vrect.x * glwidth/vid.width; in R_SetupGL() 957 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width; in R_SetupGL() [all …]
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D | gl_rmisc.c | 117 r_refdef.vrect.x = 0; in R_Envmap_f() 118 r_refdef.vrect.y = 0; in R_Envmap_f() 119 r_refdef.vrect.width = 256; in R_Envmap_f() 120 r_refdef.vrect.height = 256; in R_Envmap_f() 122 r_refdef.viewangles[0] = 0; in R_Envmap_f() 123 r_refdef.viewangles[1] = 0; in R_Envmap_f() 124 r_refdef.viewangles[2] = 0; in R_Envmap_f() 130 r_refdef.viewangles[1] = 90; in R_Envmap_f() 136 r_refdef.viewangles[1] = 180; in R_Envmap_f() 142 r_refdef.viewangles[1] = 270; in R_Envmap_f() [all …]
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D | d_sky.c | 40 if (r_refdef.vrect.width >= r_refdef.vrect.height) in D_Sky_uv_To_st() 41 temp = (float)r_refdef.vrect.width; in D_Sky_uv_To_st() 43 temp = (float)r_refdef.vrect.height; in D_Sky_uv_To_st()
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D | r_aclipa.s | 50 movl C(r_refdef)+rd_aliasvrectbottom,%eax 166 movl C(r_refdef)+rd_aliasvrect+4,%eax 179 movl C(r_refdef)+rd_aliasvrectright,%eax 211 movl C(r_refdef)+rd_aliasvrect+0,%eax
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